The morgan player (Smartfart) in the Sealurk alert game has disappeared with no word for 2 weeks so we are seeking a replacement. The year is 2132 and IIRC the powergraps are close between all the factions.
This game was moving pretty rapidly with turns usually getting around all 4 players the same day. We are hoping to maintain this pace and hope to get a player that can commit to getting the turn around reasonably quickly. Real life can cause delays of a few days here and there, and everyone understands that but notice to the other players is appreciated.
The turn thread is here http://apolyton.net/forums/showthrea...0&pagenumber=1 and as you can see we have a few players that post a little flavor or storyline to enliven the game.
So if you want in and can commit to USUALLY having a fast turn-around time then post here and the spot is yours. As always the first post in THIS thread gets the spot..
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Given that apolyton has been super-slow, I copied the game parameters here
Sealurk Alert -Turn Tracking thread
This is a 4 player Smax MP game with the following cast of characters and turn order
Flubber University sharris4141@yahoo.com
Smartfart Morganites rozovko@inet.hr
NorthSwordsman Spartans northswordsman@yahoo.com
Gregurabi Peacekeepers greg@wooledge.org
The AI are the Spartans, gaians and Consciousness or as Googlie referred to them, the "three witches"
The moderator is googlie linfrew@aol.com . As a reminder, the rules to be used are as follows:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
This game was moving pretty rapidly with turns usually getting around all 4 players the same day. We are hoping to maintain this pace and hope to get a player that can commit to getting the turn around reasonably quickly. Real life can cause delays of a few days here and there, and everyone understands that but notice to the other players is appreciated.
The turn thread is here http://apolyton.net/forums/showthrea...0&pagenumber=1 and as you can see we have a few players that post a little flavor or storyline to enliven the game.
So if you want in and can commit to USUALLY having a fast turn-around time then post here and the spot is yours. As always the first post in THIS thread gets the spot..
-------------------------------------------------------------------------
Given that apolyton has been super-slow, I copied the game parameters here
Sealurk Alert -Turn Tracking thread
This is a 4 player Smax MP game with the following cast of characters and turn order
Flubber University sharris4141@yahoo.com
Smartfart Morganites rozovko@inet.hr
NorthSwordsman Spartans northswordsman@yahoo.com
Gregurabi Peacekeepers greg@wooledge.org
The AI are the Spartans, gaians and Consciousness or as Googlie referred to them, the "three witches"
The moderator is googlie linfrew@aol.com . As a reminder, the rules to be used are as follows:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
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