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Replacement for Morgan needed-- Sealurk Alert Game 2132

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  • Replacement for Morgan needed-- Sealurk Alert Game 2132

    The morgan player (Smartfart) in the Sealurk alert game has disappeared with no word for 2 weeks so we are seeking a replacement. The year is 2132 and IIRC the powergraps are close between all the factions.

    This game was moving pretty rapidly with turns usually getting around all 4 players the same day. We are hoping to maintain this pace and hope to get a player that can commit to getting the turn around reasonably quickly. Real life can cause delays of a few days here and there, and everyone understands that but notice to the other players is appreciated.

    The turn thread is here http://apolyton.net/forums/showthrea...0&pagenumber=1 and as you can see we have a few players that post a little flavor or storyline to enliven the game.

    So if you want in and can commit to USUALLY having a fast turn-around time then post here and the spot is yours. As always the first post in THIS thread gets the spot..


    -------------------------------------------------------------------------

    Given that apolyton has been super-slow, I copied the game parameters here


    Sealurk Alert -Turn Tracking thread

    This is a 4 player Smax MP game with the following cast of characters and turn order


    Flubber University sharris4141@yahoo.com
    Smartfart Morganites rozovko@inet.hr
    NorthSwordsman Spartans northswordsman@yahoo.com
    Gregurabi Peacekeepers greg@wooledge.org

    The AI are the Spartans, gaians and Consciousness or as Googlie referred to them, the "three witches"

    The moderator is googlie linfrew@aol.com . As a reminder, the rules to be used are as follows:


    Do or Die: eliminated players are not restarted

    Spoils of War off

    Non-Blind (directed) research

    No random events

    All victory conditions allowed including cooperative

    Unity survey off - map is unknown

    Look first on
    Normal starting conditions


    PBEM specific rules/restrictions on exploiting bugs:
    Multiple reloading of the game to try for different effects is forbidden.

    Multiple drops or orbital insertions using the right-click menu is forbidden.

    Inserting Stockpile Energy into the build queue after a military unit is forbidden.

    If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.

    If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).

    Upgrading units with the design workshop is allowed at end of turn only.

    Communications only allowed between factions that have obtained each others' commlink frequencies in-game.

    Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)

    Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)

    No base trading with the AI.

    Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

  • #2
    I'll take it.

    Comment


    • #3
      Ok Paul is the new player.

      I have the turn and googlie has the password so if you could post your preferred email address I will send the turn and I will contact googlie to get the password to you.
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

      Comment


      • #4
        Password has been sent to Paul

        Comment


        • #5
          paulvdbelt@hetnet.nl

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