This is a SMAX game
4 - players, all playing as the Pirates (or a clone thereof) at transcend level, no AI
Turn order:
vitamin j - The Nautilus Pirates
Hobbes - The Pack Armada
SITS - The Mariners Guild
Scipio Centaurus - The Valkyrie Rising
Large Planet, 70% to 90% water, average everything else
co-op victory off
do or die off,
directed research
spoils of war on
map not visible
no random events
Rules:
> Communications - none till contact, obtain commlink, or build EG
> Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
> Retro-engineering is OK
> SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn just to gain the benefit of a temporary SE choice)
> Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
> Stockpiling in Build Queues OK at any time
> Crawlers Upgrade anytime - OK
> Probe actions: Must choose vendetta option when probing other players (OK to probe teammate at any time)
> Using the AI - Cannot use the AI to bribe on coucil votes nor to demand withdrawal of units
> Demon boil mindworm creation - forbidden (setting multiple waypoints for a faction mindworm in fungus to generate a wild demon boil to kill or capture each turn)
> Infinite-range drop troops - forbidden before building the Space Elevator (i.e. bans the use of the right hand mouse click to make multiple 8-square moves in the same turn)
> Multiple reloads of the game are forbidded (without posting a convincing explanation to the other players) - guards against the obvious cheat of trying multiple times for a different result in pod popping or combat.
Clone factions have been sent to everyone
Passwords have been sent to everyone
CloneWars I, 2101 has been sent to vitamin j
Good luck all
Googlie
4 - players, all playing as the Pirates (or a clone thereof) at transcend level, no AI
Turn order:
vitamin j - The Nautilus Pirates
Hobbes - The Pack Armada
SITS - The Mariners Guild
Scipio Centaurus - The Valkyrie Rising
Large Planet, 70% to 90% water, average everything else
co-op victory off
do or die off,
directed research
spoils of war on
map not visible
no random events
Rules:
> Communications - none till contact, obtain commlink, or build EG
> Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
> Retro-engineering is OK
> SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn just to gain the benefit of a temporary SE choice)
> Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
> Stockpiling in Build Queues OK at any time
> Crawlers Upgrade anytime - OK
> Probe actions: Must choose vendetta option when probing other players (OK to probe teammate at any time)
> Using the AI - Cannot use the AI to bribe on coucil votes nor to demand withdrawal of units
> Demon boil mindworm creation - forbidden (setting multiple waypoints for a faction mindworm in fungus to generate a wild demon boil to kill or capture each turn)
> Infinite-range drop troops - forbidden before building the Space Elevator (i.e. bans the use of the right hand mouse click to make multiple 8-square moves in the same turn)
> Multiple reloads of the game are forbidded (without posting a convincing explanation to the other players) - guards against the obvious cheat of trying multiple times for a different result in pod popping or combat.
Clone factions have been sent to everyone
Passwords have been sent to everyone
CloneWars I, 2101 has been sent to vitamin j
Good luck all
Googlie
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