2172 to Cap'n BJ of the Mariners.
Sorry for reloads - 2 crashes (both when I was almost finished the turn) . No need to worry about it working in my favor - I lost 2 really good units to Yang (with good odds in my favor too) and all he was serious wounds. The other two times I killed at least one of his and lost either 1 or none myself.
I think that both Yang and Santi are now without warships (assuming JPJ's intel was accurate); I finished off Santi and Yang fell on his sword attacking my ships.
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Turns of AXT056 in Apolyton PBEM Tournament
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Just in case there's still a problem with those addresses, here's 2172:Last edited by John Paul Jones; April 10, 2002, 22:51.
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I sent '71 to Vitaminj yesterday but got a message back from my mail server today saying it was 'undeliverable'
I've forwarded the turn to the Yahoo address in the meantime.
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2170 to Mariners.
Very wounded (90%) Spartan 4-3-4 (I think) Warship at (85,31) - according to the Guv's data, that would be the last one. Sea Outpost has been assimilated. Yang keeps sending troops to say HiBye.
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2169 to Mariners.
Spartans also had a (wounded) SAM unity chopper in Sea Outpost - still do, but no longer the infantry.
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2169 to Vitaminj
Sea Outpost is garrisoned with a 4-1-1 Impact Infantry and a transport. It is supporting two other transports with leaves it with no minerals to finish off the 3 Pulse Sentinels (4/18 minerals) it has in production. In short - it's a sitting duck.
The Spartan Navy has been battered down to it's last remaining warship a (4)-3p-4 impact foil.
It still has 5 transports (3 of which are docked, the other 2 are are probably laden with one or two impact infantry.
It does not appear to be re-building it's fleet.Last edited by John Paul Jones; March 30, 2002, 14:24.
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2168 to Mariners.
CEO BlackJack finished off the last (known) Spartan warship.
JPJ, could you please refresh the intel on the remaining Spartan base off my coast? I plan to invade it when I can redeploy my amphib attack forces over there and get some kind of amphib garrison unit together. Thanks.
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Congratulations on your recent conquest
2168 to the Peacekeepers
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2167 to Mariners.
Fleet base has been taken; could possibly use short term defensive help from (unknown Spartan forces in area?) if anyone is in the vicinity.
The (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (84,48) was apparently killed attacking my artie) - the neighboring University ship is unaccounted for; either killed attacking the Spartan ship or moved away.
The (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (2,60) Remains in place and continues to be a PIA; anyone, please feel free to go for it, I am still several turns away from any possible action against it.
Yang has been content to lick his wounds (and build more military units) these last few turns.
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2165 to Mariners.
Well, we kicked Yang's butt the H out of our territory - got lots of promotions and will have a nice parade later . Of course, he switched his production back to nearly all military, but c'est la vie, c'est la guerre.
Santi's ships are still a PIA and never miss my terraforming (unless they choose to attack a unit). Grrrrrrr. Some coordinates are:
- (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (3,59)
- (Hardened) Sea Colony Pod (0-1-4) @ (84,48)
- (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (85,47)
The first one is the one that is particularly bugging me in the Sea of Awareness; the other one has only limited targets and I have an artie nearby to hopefully chase it away with.
In a few turns, I plan to take Fleet Base (if that is the name of the one just outside of Wepsilon Weir) if it hasn't been reinforced significantly - perhaps even if it has .
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