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Turns of AXT056 in Apolyton PBEM Tournament

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  • johndmuller
    replied
    2172 to Cap'n BJ of the Mariners.

    Sorry for reloads - 2 crashes (both when I was almost finished the turn) . No need to worry about it working in my favor - I lost 2 really good units to Yang (with good odds in my favor too) and all he was serious wounds. The other two times I killed at least one of his and lost either 1 or none myself.

    I think that both Yang and Santi are now without warships (assuming JPJ's intel was accurate); I finished off Santi and Yang fell on his sword attacking my ships.

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  • vitamin j
    replied
    '72 to the Cyborgs. Everything's cool here.

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  • John Paul Jones
    replied
    Just in case there's still a problem with those addresses, here's 2172:
    Last edited by John Paul Jones; April 10, 2002, 22:51.

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  • johndmuller
    replied
    2171 to Cap'n BJ of the Mariners.

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  • John Paul Jones
    replied
    I sent '71 to Vitaminj yesterday but got a message back from my mail server today saying it was 'undeliverable'

    I've forwarded the turn to the Yahoo address in the meantime.

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  • johndmuller
    replied
    2170 to Mariners.

    Very wounded (90%) Spartan 4-3-4 (I think) Warship at (85,31) - according to the Guv's data, that would be the last one. Sea Outpost has been assimilated. Yang keeps sending troops to say HiBye.

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  • John Paul Jones
    replied
    '70->Peacekeepers

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  • johndmuller
    replied
    2169 to Mariners.

    Spartans also had a (wounded) SAM unity chopper in Sea Outpost - still do, but no longer the infantry.

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  • John Paul Jones
    replied
    2169 to Vitaminj

    Sea Outpost is garrisoned with a 4-1-1 Impact Infantry and a transport. It is supporting two other transports with leaves it with no minerals to finish off the 3 Pulse Sentinels (4/18 minerals) it has in production. In short - it's a sitting duck.

    The Spartan Navy has been battered down to it's last remaining warship a (4)-3p-4 impact foil.
    It still has 5 transports (3 of which are docked, the other 2 are are probably laden with one or two impact infantry.

    It does not appear to be re-building it's fleet.
    Last edited by John Paul Jones; March 30, 2002, 14:24.

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  • johndmuller
    replied
    2168 to Mariners.

    CEO BlackJack finished off the last (known) Spartan warship.

    JPJ, could you please refresh the intel on the remaining Spartan base off my coast? I plan to invade it when I can redeploy my amphib attack forces over there and get some kind of amphib garrison unit together. Thanks.

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  • John Paul Jones
    replied
    Congratulations on your recent conquest
    2168 to the Peacekeepers

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  • johndmuller
    replied
    2167 to Mariners.

    Fleet base has been taken; could possibly use short term defensive help from (unknown Spartan forces in area?) if anyone is in the vicinity.

    The (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (84,48) was apparently killed attacking my artie) - the neighboring University ship is unaccounted for; either killed attacking the Spartan ship or moved away.

    The (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (2,60) Remains in place and continues to be a PIA; anyone, please feel free to go for it, I am still several turns away from any possible action against it.

    Yang has been content to lick his wounds (and build more military units) these last few turns.

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  • vitamin j
    replied
    Having email problems. Will get back asap.

    Turn to JDM.
    Last edited by vitamin j; March 22, 2002, 23:15.

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  • John Paul Jones
    replied
    2166 to Vj

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  • johndmuller
    replied
    2165 to Mariners.

    Well, we kicked Yang's butt the H out of our territory - got lots of promotions and will have a nice parade later . Of course, he switched his production back to nearly all military, but c'est la vie, c'est la guerre.

    Santi's ships are still a PIA and never miss my terraforming (unless they choose to attack a unit). Grrrrrrr. Some coordinates are:
    - (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (3,59)
    - (Hardened) Sea Colony Pod (0-1-4) @ (84,48)
    - (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (85,47)
    The first one is the one that is particularly bugging me in the Sea of Awareness; the other one has only limited targets and I have an artie nearby to hopefully chase it away with.

    In a few turns, I plan to take Fleet Base (if that is the name of the one just outside of Wepsilon Weir) if it hasn't been reinforced significantly - perhaps even if it has .

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