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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sorry for reloads - 2 crashes (both when I was almost finished the turn) . No need to worry about it working in my favor - I lost 2 really good units to Yang (with good odds in my favor too) and all he was serious wounds. The other two times I killed at least one of his and lost either 1 or none myself.
I think that both Yang and Santi are now without warships (assuming JPJ's intel was accurate); I finished off Santi and Yang fell on his sword attacking my ships.
Very wounded (90%) Spartan 4-3-4 (I think) Warship at (85,31) - according to the Guv's data, that would be the last one. Sea Outpost has been assimilated. Yang keeps sending troops to say HiBye.
Sea Outpost is garrisoned with a 4-1-1 Impact Infantry and a transport. It is supporting two other transports with leaves it with no minerals to finish off the 3 Pulse Sentinels (4/18 minerals) it has in production. In short - it's a sitting duck.
The Spartan Navy has been battered down to it's last remaining warship a (4)-3p-4 impact foil.
It still has 5 transports (3 of which are docked, the other 2 are are probably laden with one or two impact infantry.
CEO BlackJack finished off the last (known) Spartan warship.
JPJ, could you please refresh the intel on the remaining Spartan base off my coast? I plan to invade it when I can redeploy my amphib attack forces over there and get some kind of amphib garrison unit together. Thanks.
Fleet base has been taken; could possibly use short term defensive help from (unknown Spartan forces in area?) if anyone is in the vicinity.
The (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (84,48) was apparently killed attacking my artie) - the neighboring University ship is unaccounted for; either killed attacking the Spartan ship or moved away.
The (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (2,60) Remains in place and continues to be a PIA; anyone, please feel free to go for it, I am still several turns away from any possible action against it.
Yang has been content to lick his wounds (and build more military units) these last few turns.
Well, we kicked Yang's butt the H out of our territory - got lots of promotions and will have a nice parade later . Of course, he switched his production back to nearly all military, but c'est la vie, c'est la guerre.
Santi's ships are still a PIA and never miss my terraforming (unless they choose to attack a unit). Grrrrrrr. Some coordinates are:
- (Hardened) Impact Skimship Mk2 ((4)-3-4) @ (3,59)
- (Hardened) Sea Colony Pod (0-1-4) @ (84,48)
- (Veteran) Impact Skimship Mk2 ((4)-3-4) @ (85,47)
The first one is the one that is particularly bugging me in the Sea of Awareness; the other one has only limited targets and I have an artie nearby to hopefully chase it away with.
In a few turns, I plan to take Fleet Base (if that is the name of the one just outside of Wepsilon Weir) if it hasn't been reinforced significantly - perhaps even if it has .
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