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Turns of AXT055 in Apolyton PBEM Tournament

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  • That is correct.

    The rule has been worded like that since the tournament started over two years ago , and I think it was originally a cut 'n' paste from ACOL. I will go and change it now...

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    • 2183 to the powerful vitaminj
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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      • so what's the bug then? is the bug when player b doesn't get informed of the infiltration?

        cuz that rule should be clarified as to what constitutes a need for permission or declaration of vendetta and when.

        i was playing the whole time assuming if someone infiltrated me, i would be informed by the computer automatically.

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        • Okay, i understand the game bug now. the declaration and notification goes to player A, when it should go to player B.

          Confusing.

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          • wait a sec. why does it say you have to get permission from a treatied or pacted faction? wouldn't that imply the vendetta should be before the probe and not after?

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            • Uh... why?

              You need to get permission if you want to perform the action without causing vendetta. Teammates may sometimes want this, notably during sunspots, when the normal means of sharing techs are unavailable. If you want surprise, and/or you do not mind causing a vendetta, don't ask.

              Anyway, the wording has been changed to If an aggressive probe action (anything except infiltration) is used on a faction you have a treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases. which I hope is clear enough.

              I took the opportunity to make some other changes too. They are highlighted in italics, so check them out here.

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              • Now, now people, let's not go getting miffed over a little infiltration! There are numerous holes in my probe defenses even as we speak, so take your best shot... Not like the PKs need any help, holding the governorship and the Empath Guild. Was building that an act of war, or what?

                smhfan86: I only told you so you'd know we're on even footing as far as infiltration goes. I thought it might help in negotiations.

                Having just read some of the rules again, I'm struck by something: the crawler upgrade is allowed? I didn't see it specifically mentioned, but in the design workshop upgrades section it refers to being able to upgrade a crawler and use it for SP completion on the same turn. Just as long as everyone knows this. I haven't done it yet this game, but you can be sure I will! I'm gonna read 'em again...

                2183 has been sent to the Peacekeepers, whose state secrets are being broadcast around Planet even as we speak...
                Last edited by vitamin j; February 26, 2002, 00:24.

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                • 2183 to drones.

                  okay, what the heck is the crawler upgrade, and if everyone else has been exploiting it, how can i?

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                  • It's a way to buy minerals for a lot cheaper than you'd have to pay if you used the ''hurry" option for building. Just design an armored crawler with the most expensive abilities you can tack on. They can often be worth 100 or 200+ minerals, but they're relatively cheap to make if you use a plain crawler and upgrade with cash. I think it's a totally ridiculous thing to allow, but if everyone doesn't agree to not use it, I'm going to.

                    There's a good thread in G/H/S on the various bugs/features most relevant to MP. It's authored by Helium Pond and was bumped up not to long ago. I think it's called "consensus on cheating". I recommend checking it out.

                    I also want to tell everyone that I'm moving (back) to Colorado on Thursday. It will probably be the beginning of next week before I'm able to play turns again. Sorry for the inconvenience.

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                    • I confess I am with vitaminj on this one. If someone infiltrates me I don't see it as an act of war . . . but of course others are free to feel differently. However, steal tech or any of the other probe actions are things I would cosider hostile. Killing a defensive probe is also to be considered hostile. As far as I am aware there is no way to tell you have been infiltrated other than by the Governor and Empath Guild other than by inference when you spot an approaching probe team.

                      The crawler trick is allowed in all the games I am aware of. I have not done it in this game (heck I have not had ind auto that long) but I would use it unless we had a specific agreement to ban it. IIRC the "problem" is that rushing a wonder costs 4 ec per mineral while the ec per mineral to upgrade a crawler is much less. I believe marione even did a table that outlined the most cost-effective configurations.

                      Oh vitaminj, have fun on the move and welcome to the mountain time zone . I moved to Alberta in August so I know how time-consuming and aggravating a move can be. I will have a period of unavailability myself in March. I was married back in Oct and the (delayed) honeymoon is March 20-30 and since I do not intend to bring a laptop , there will be a delay.
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • Yes, using upgraded crawlers to advance SPs (and prototypes, if you wish) is allowed and encouraged. Like Flubber, I do not know of any MP games that ban this; some people have criticized the practice when it has been brought up in the general forums, but they tend to be SPers only for some reason.

                        Personally, I see no good reasons to ban it. Crawlers follow the exact same upgrade cost formula as all other units, so there is nothing anomalous there. Besides, you get into a lot of trouble if you attempt to regulate something like this. There are perfectly legitimate other reasons why you might want to upgrade crawlers, for example to armoured/trance to defend against worm attacks or to drop for the additional mobility. Should you then not be allowed to use such an upgraded crawler for a project at a later date? And if not, and you had also built other crawlers of the same design, you would have to manually keep track of which ones had been upgraded?

                        I say nay. Let efficient crawler design be a part of your strategy.

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                        • Could I get a link to this GHS thread?

                          Personally, I'm a newbie at multiplayer so I don't know all the tricks of the trade.

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                          • Tau: There is an anomalous thing with the crawler upgrade since you can't cash other units in for projects and prototypes at full value. Anyway, it doesn't really matter I guess, as long as everyone knows. What this basically means is that it's a complete waste of time to have a base working on a project ever, if you have the ability to build crawlers. Save your crawlers and build your projects all at once.

                            Being a relative newbie to MP myself, I thought Flubber brought up an interesting point: "Killing a defensive probe is also considered to be hostile." But this will have no immediate effect on diplomatic status, right? And you will recieve a message informing you of the attack on your turn? I've been wondering about this.

                            And thanks for the good wishes, Flubber. It'll be good to get back out that way again. And it's weird, but I really miss being on mountain time!

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                            • Hi gang

                              we have been discussing things but who has the turn ?? Is it me?


                              There is often a difference between what the game considers hostile and what a human would. For example, if you started placing ships on my terraformed sea tiles to deny me access to the resources . . . the games would do nothing . . . well it does allow a "demand withdrawal" but using that is forbidden in MP rules since it would allow the AI to make the choice on behalf of your human opponent. My response would be to kill the ships after a warning . Things like blockading a base would be similar.

                              On the killing a probe . . . IIRC probe battles are considered covert while killing a probe with a unit causes a vendetta. I do not recall whether you get a message when a probe is killed by another probe but usually people notice when their probes disappear. Besides, the winning probe is left standing there and if you spot one outside your base, it doesn't take much to figure things out.

                              So where is the turn?

                              I am really enjoying this game and want to get back to it.
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                              • So where is the turn?
                                smhfan86 said a few posts back that he sent it to me yesterday. I suspect that my email has been broken at home, because I never received a single email all day yesterday, which is very unusual as I am in eleven PBEMs. Today, emails from several days ago have started trickling in. So I expect that I will probably receive the turn by this evening. If not, I will contact smhfan directly and request a resend.
                                "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

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