Announcement

Collapse
No announcement yet.

Turns of ADB002 (Aldebaran MP)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    2303 to Qantaga
    Delende est Ashcrofto

    Comment


    • #17
      Turn 2303 to Smack/Outlaws

      You load 16 tons and whadda you get, . . .

      Comment


      • #18
        2303 is complete.

        JohnD wrote to me and had a few important points which affect all of us. For one, most of us (I think except Scipio) will be default 100 percent economy, and hence, no labs. Take a trip to the SE during your turn to change that..it's just the default. But secondly, noone got their free starting tech I don't think. Not sure why this happened, but since it's universal, it shouldn't be a problem. I'll smooth things out for later games. The problem isn't Aldebaran, but Smack not know how to make MP game run.

        -S

        Another day older and...
        Visit Aldebaran:Aldebaranweb

        Comment


        • #19
          2304 to Qantaga

          ----------------------

          "Apologies Primus...", Matsumura's aide hesitated, knowing what was about to take place. "The data files for the establishment of our society's commercial infrastructure have been lost in the landing... All backup data sets have been destroyed as well." He abased himself and prayed that his journey to the afterlife would be quick if not painless. When no response from the throne, was forthcoming for several seconds, the aide sneaked a glance towards the Primus and then blanched in horror as he realized that the end would most certainly be quite painful after all.
          Delende est Ashcrofto

          Comment


          • #20
            Gentlemen, I am on the road this week and I am experiencing sporadic internet access. I have sent 2304 on to Arima.

            I appreciate the storylines being told so far. I plan on participating in the fun of the story myself once I am home and settled and able to get regular access to the 'Net.

            Cheers!

            Comment


            • #21
              2404 to JohnD,

              Smack, I was curious if you meant Field Agents to have AA abilities.

              Comment


              • #22
                Turn 2304 to Smack/Outlaws

                Who's crying now?

                Comment


                • #23
                  Turn to Scipio.
                  Visit Aldebaran:Aldebaranweb

                  Comment


                  • #24
                    2305 to Qantaga
                    Delende est Ashcrofto

                    Comment


                    • #25
                      2305 to Arima.

                      You will get a reload message for me. I popped a pod containing a mysterious new technology, Aldebaran Environments. When I went to the datalinks and clicked on Tech Advances to learn more about my new tech, I got the dreaded "terranx" error.

                      The very frustrating part is that, of course, when I reloaded the game there were now 25 energy credits waiting in the pod instead of my nice, new technology.

                      Comment


                      • #26
                        Smack, if you've got any leads on the crash problem, let me know and I might try to track it down. For example, did you make all the tech changes before trying it out, or was it working up to some point. What, if any theories have been already discredited? The obvious "interesting" aspect is that the information is there for the indirect approach via the F2 path, but not via the F1 method (I believe that is the way you described it earlier). Alternatively, if you have certain knowledge there is nothing to be done, let me know that too.

                        Comment


                        • #27
                          This is one area where I did do some research to track down the problem, but alas, I never found a solution. I suspect that the 'help' screen has paths already named to the techs and when it finds different #'s it has a headache. I think it might be possible to renumber the techtree to match Smac and this might solve it. There are actually the same number of techs in Aldeb as in Smac (or very close), so it should be possible. You'll notice in Smac that one number is skipped (somewhere in the 40's?) but I used the number in Aldeb. Also, the overall length might be the issue.

                          The reason I never tried to fix this is that it means re-numbering the blurbs, techlongs, and techshorts as well, and I'm lazy. It also might not be the problem. If you feel inspired and want to try to track it down, that's about as far as I got. The help-text is the most fussy of all the text-files, well, after the Alpha text. Sorry 'bout the pod Qantaga. As John said, you can get access to the techs via the F2 screen.

                          -Smack
                          Visit Aldebaran:Aldebaranweb

                          Comment


                          • #28
                            Turn to JohnD.

                            Comment


                            • #29
                              Ah, I didn't realize that it was a known crash. Shows how much research I did beforehand.

                              I did see your post above about accessing the techs through F2, I just didn't realize that F2 was the "only" way to access them and that the datalinks' tech advances option would cause the crash.

                              No worries on my part, though. I am just happy to be a participant in the initial Aldebaran MP game. I will figure it out as I go.

                              Comment


                              • #30
                                Turn 2305 to Smack/Outlaws

                                Comment

                                Working...
                                X