Announcement

Collapse
No announcement yet.

DT8: Mark13 vs Misotu, second thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Gnash! Curses!!

    Not content with renaming landmarks claimed by bold Misotu explorers. Not satisfied with snaffling whole tracts of ocean, rifts, trenches and fungus belts. No. This heinous Provost from the Dark Side now founds a base on my continent

    Fie! Fie! and thrice Fie! Remove your base or ... or ...

    or else!!

    Turn attached, you hideous reprobate
    Last edited by Misotu; September 22, 2001, 09:53.
    Team 'Poly

    Comment


    • #47
      Hi Mark, saw you'd downloaded. A quick plea for attaching the turn to the thread, email still isn't behaving properly Thanks
      Team 'Poly

      Comment


      • #48
        Yep, that's fine - also sent a mail to both accounts, so you've got the turn coming at you from three sources

        Ah well. I have evil cunning plans for that base though I don't expect it to last another turn. That is, if Mis still has her Impact penetrator-type thingy

        Ah well. Couple of tree farms go up, couple of hab complexes, along with a couple of satellites. Hopefully I'll be able to properly crank up the research before long....
        Last edited by mark13; September 22, 2001, 11:00.
        We're back!
        http://www.civgaming.net/forums

        Comment


        • #49
          The Misotuite faction is proud to announce that a former Markite base - Evil Dr Mark's Revenge Base or somesuch - has joyously defected to the Misotu cause

          And all it cost us was our beautiful, cherished, carefully-nurtured elite empath impact jet, which was forced to make a suicide run :sob!:

          Vendetta on you, Provost Mark!

          Oh. We already are.



          2199 attached
          Last edited by Misotu; September 22, 2001, 15:19.
          Team 'Poly

          Comment


          • #50
            Hmmm. Markite officials are rather less pleased than they might be at the antics of the dispicable Misotuites. Of course, we would never dream of harming innocent civilians in the way that your jet did



            Ah well. Markite researchers are, needless to say, pleased at the last turn's income. Not only were we able to crank out over 2000 research points, 300 more than each tech costs but our energy facilities yielded 500 energy. What joy

            Hmmm. 2199 attached....
            Last edited by mark13; September 23, 2001, 05:05.
            We're back!
            http://www.civgaming.net/forums

            Comment


            • #51
              As Provost Mark is well aware, our beautiful little jet harmed only an evil, malignant, provocative, enemy plasma unit, leaving civilians completely unharmed. A little collateral damage was sustained when troops entered the city. This damage amounted to only one third of the citizens of the newly renamed Reformed Sinner base. A small price to pay for liberty, and casualties were, of course, kept to a minimum.



              You really, really don't want to know our lab/economy figures. Trust me

              The century draws to a close as 2200 is passed to the Evil Invader.
              Last edited by Misotu; September 23, 2001, 06:11.
              Team 'Poly

              Comment


              • #52
                Bah! Spoilsport

                Ah well. Considering I don't have any SPs worth mentioning, I don't think it's too bad....

                Just waiting for Mis to press the button now....
                We're back!
                http://www.civgaming.net/forums

                Comment


                • #53
                  Oh, sh.....ugar. Forgot to attach the file
                  Last edited by mark13; September 23, 2001, 14:38.
                  We're back!
                  http://www.civgaming.net/forums

                  Comment


                  • #54
                    Sorry about the delay - we ran out of food so I had to abandon the keyboard for a bit

                    We've both got a pretty storming rate going on the labs/energy. You insisted on the numbers, so don't blame me if your migraine comes back ... Misotuite labs this turn were 6350, economy was 946. Cost per tech is just under 3000 labs. These numbers will improve next turn with the construction of a Quantum laboratory in my HQ (without the Vats, I can't use growth to maintain the 2 techs/turn rate, which is what I'd normally do. I very rarely build a quantum lab - your unusual beeline certainly put a spoke in my usual strategy hmmph.)

                    Like you said, I have a few key SPs helping me along here: the key ones are SuperC and ToE boosting the labs, and the Space Elevator in my HQ boosting economy. Raw energy going into my HQ (SuperC and Space E) is just under 300/turn at the moment, with around 180 energy/turn going into my secondary science city (ToE).

                    2201 to Provost Mark
                    Last edited by Misotu; September 23, 2001, 14:09.
                    Team 'Poly

                    Comment


                    • #55
                      Well, that's pretty impressive. I had guessed you were at about 2 techs/turn, but hadn't reckoned on the economy surplus as well

                      In any case, Markite research officials are hopeful of two discoveries this coming turn - and the upcoming switch to Cybernetic will enhance that further.

                      Darn. Not enough crawlers, not enough trawlers, not enough energy, not enough SPs. Not a good performance.

                      2201 back....
                      Last edited by mark13; September 23, 2001, 14:39.
                      We're back!
                      http://www.civgaming.net/forums

                      Comment


                      • #56
                        No, your performance has been very good. Your problem is that the strategy I adopted was an extremely good one for this scenario, that's all. I wasn't sure about it when we kicked off, but I'm absolutely convinced now that this is the Mother of All Strategies for this particular set-up

                        So don't be down, the fault is absolutely not yours. You've kept me well on my toes - and managed to hurt my progress very significantly several times. You were unlucky not to do better, as I'll explain when we finish.

                        Despite the fact that the game has been even less accommodating than usual on the transcendence beeline (gnash! ) I believe that the final MY in this game will be a distinct improvement on what has gone before.

                        Um ... 6170 labs, 3011 tech cost, 1509 economy.

                        I *always* have a strong economy as well as strong labs. I believe it is key, and I work for that. Having said that, if you were to compare my mins with yours you would be surprised by my poverty ...

                        Turn attached
                        Last edited by Misotu; September 23, 2001, 16:24.
                        Team 'Poly

                        Comment


                        • #57
                          Well - it's been some performance from you, I must admit. The key moment was beating me to the Supercollider by one turn - still, even without it, you would probably have won. Your economy isn't too bad, I suppose, and mine...well, pretty much pales into insignificance.

                          Ah well. Despite the insignificance of our empire, we are proud to announce ***TWO*** glorious technological breakthroughs for the Markite cause

                          Didn't do a lot else - chose my new tech and hit turn complete

                          2202 back...
                          Last edited by mark13; September 24, 2001, 08:16.
                          We're back!
                          http://www.civgaming.net/forums

                          Comment


                          • #58
                            Finally, the game permits me to research the Threshthingy. So I can confidently predict just three turns more to go ...

                            Yes, beating you to the SuperC by one turn was a stroke of luck. If the strategy were truly any good, there should have been a much wider margin.

                            I was thinking maybe no more DT games. But perhaps another to refine it.

                            2203 to Mark
                            Attached Files
                            Team 'Poly

                            Comment


                            • #59
                              Wow, you're doing very well, Mis. It looks like you're going to set a new DT record. I'm impressed and I enjoyed reading this thread.

                              Comment


                              • #60
                                Well, she's not doing too badly, I suppose....

                                Yeah well. It's quite impressive - however, Markite labs officials rejoice at the fact that they have settled at 2 techs per turn. This provides some comfort, as it means we would certainly have transcended by 2214 or so.

                                There's always next time, I s'pose...

                                2203 back
                                Attached Files
                                We're back!
                                http://www.civgaming.net/forums

                                Comment

                                Working...
                                X