Very similar to Icewind's outline I'm looking to start a SMAC game for all of us new to Multiplaying! I'm open to rules-map-faction suggestions, but here's my inclination: Large random map - average everything. As far as rules, yes, 'Look First' and no pod scattering. I'd like to shoot for 4 human players and 3 AI players. Pretty straightforward, so if you're interested, drop a line. Start date depends on when we can get a moderator. If you've ever played MP before and have an idea how to moderate, here's your chance. It's 2pm GMT or so, July 5, and I'd love to have this up and running by 2pm GMT July 6, but expect that it'll take till the 7th. If you are o.k. to go ahead with a basically average setup, say so after your suggestions so we don't have to wait for a comment-reply-comment cycle.
Note to potential Moderators: email me at Rmontalbon@aol.com. I'll check in at about 2300 GMT July 5. I'd love your help!
Drop an opinion on the following option as well...I won't use it unless I get overwhelming 'Yes' replies.
[There would be no custom factions, unless you want to go with the alphatext and factiontext experiment I've been using. This is to give every faction a free former and to set all factions (obviously doesn't matter to human players) to pacifist and add building tendency. This seems to beef up the AI's chances. Additionally I've changed mining to need enviroecon as a prerequisite. This also is for the AI to encourage foresting and seems to work about 1/2 the time.]
Thanks,
Smack
Note to potential Moderators: email me at Rmontalbon@aol.com. I'll check in at about 2300 GMT July 5. I'd love your help!
Drop an opinion on the following option as well...I won't use it unless I get overwhelming 'Yes' replies.
[There would be no custom factions, unless you want to go with the alphatext and factiontext experiment I've been using. This is to give every faction a free former and to set all factions (obviously doesn't matter to human players) to pacifist and add building tendency. This seems to beef up the AI's chances. Additionally I've changed mining to need enviroecon as a prerequisite. This also is for the AI to encourage foresting and seems to work about 1/2 the time.]
Thanks,
Smack
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