Some general anouncements and issues to discuss:
1. Certain messages only appear for 1 player, but would concern all, e.g. sea levels rising. The player who receives these, should let the other know about them (either email or post on the turn-admin thread). I'll add this to the rules, but wanted to anounce it here too, because it is a late-addition.
2. What should we do in SMACX games if 2 human players are eliminated but the AI is still active, so the game did not end according to the program, but practically over ? The question becomes even more interesting if the AI wins later
One possibility is to record the victory year to be the MY when the second human player was eliminated. Other possibility is to let the last player play it out with the AI and report the victory year with the final save to the CMN - and in case the AI wins, the game is considered to bea draw - nobody gets or loses points for it!
3. Starting with several techs has its good points but it also slows down further research. Due to a bug that happened in some PK-games (ACT003 and ACT010 I think), it occured to me, that it would be possible and perhaps desireable to start the games with low tech cost, i.e. having 7 starting techs but still a low tech cost just like in a standard start. We could also alter the starting techs instead of all level 1 techs, start with all faction-starting techs, that way all factions have their usual starting techs, but there is still full balance... We could startin using the new start-tech system for 'seconf-level' games, i.e. those that are started after the player has already completed one.
4. How about a 6-player final amongst the best-scored players to decide the champion ?
I would create a large map, with 6 islands similar to these arranged in two rows of 3, with a minimum distance of 12 squares from each other. That way, each faction can still reach any other at roughly the same distance. I wouldn't put any pods on the start islands, but there would be plenty of them in the water and neutral territories. I would also put a lot of tiny islands on the map. This way, even jets couldn't reach the other islands in a single turn unless they have very high reactor (available much later).
5. And finally a player-specific question:
Genaciv, MtG and LTEC!, there are only the 3 of you who has unfilled game capacity, so I could start a SMAC game for you, but considering MtG-LTEC! relationship, it may not be the best idea... What do you think ?
Zsozso
1. Certain messages only appear for 1 player, but would concern all, e.g. sea levels rising. The player who receives these, should let the other know about them (either email or post on the turn-admin thread). I'll add this to the rules, but wanted to anounce it here too, because it is a late-addition.
2. What should we do in SMACX games if 2 human players are eliminated but the AI is still active, so the game did not end according to the program, but practically over ? The question becomes even more interesting if the AI wins later
One possibility is to record the victory year to be the MY when the second human player was eliminated. Other possibility is to let the last player play it out with the AI and report the victory year with the final save to the CMN - and in case the AI wins, the game is considered to bea draw - nobody gets or loses points for it!
3. Starting with several techs has its good points but it also slows down further research. Due to a bug that happened in some PK-games (ACT003 and ACT010 I think), it occured to me, that it would be possible and perhaps desireable to start the games with low tech cost, i.e. having 7 starting techs but still a low tech cost just like in a standard start. We could also alter the starting techs instead of all level 1 techs, start with all faction-starting techs, that way all factions have their usual starting techs, but there is still full balance... We could startin using the new start-tech system for 'seconf-level' games, i.e. those that are started after the player has already completed one.
4. How about a 6-player final amongst the best-scored players to decide the champion ?
I would create a large map, with 6 islands similar to these arranged in two rows of 3, with a minimum distance of 12 squares from each other. That way, each faction can still reach any other at roughly the same distance. I wouldn't put any pods on the start islands, but there would be plenty of them in the water and neutral territories. I would also put a lot of tiny islands on the map. This way, even jets couldn't reach the other islands in a single turn unless they have very high reactor (available much later).
5. And finally a player-specific question:
Genaciv, MtG and LTEC!, there are only the 3 of you who has unfilled game capacity, so I could start a SMAC game for you, but considering MtG-LTEC! relationship, it may not be the best idea... What do you think ?
Zsozso
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