Paul: When I wrote all victory conditions enabled, I meant the types of victory, i.e. conquest, economic, diplomatic, trascendence. Didn't even think about cooperative.
As MtG points out, it does not make sense to allow cooperative victory. Unfortunately, I did leave it on in the scenario files, so it is ON in theory...
Now I'd like to take this opportunity to ask all players to avoid cooperative victory, please! i.e. if two players pact to eliminate the third, they should cancel the pact before taking the last base.
I will turn off the cooperative victory flag for the games started from now on, but it is too late for the game ACT001-015 and AXT001-006.
As for the scoring system, I like the level based thing that was suggested by Decx first then Genaciv. But I am not sure about the 10 times scoring system. After all, you might be playing a very tough player in level 1, so the victory could be just as valuable as a level 2-3 or whatever. If the players are placed into separate 'leagues' according to levels, then it is better to say, that 3 level 1 victories simply do not raise the player to level 4, only to level 2. Then they are ranked in the level 2 table according to their victories from level 1, but they will only play each other in level 2 games.
So, all games started so far are considered level 1. Winner will be anounced at whatever level the game stops, i.e. no 3 players can make to that level to play another level game. E.g. if there are only 4 players in level N, then all 4 combinations are played between them, but only 2 players made victories, then those two are in level N+1 and the one with better rank is the Champion.
In fact we can talk about Champion starting from level 2, but the title may move o another player during the course of the tourney.
Thoughts, comments ?
As MtG points out, it does not make sense to allow cooperative victory. Unfortunately, I did leave it on in the scenario files, so it is ON in theory...
Now I'd like to take this opportunity to ask all players to avoid cooperative victory, please! i.e. if two players pact to eliminate the third, they should cancel the pact before taking the last base.
I will turn off the cooperative victory flag for the games started from now on, but it is too late for the game ACT001-015 and AXT001-006.
As for the scoring system, I like the level based thing that was suggested by Decx first then Genaciv. But I am not sure about the 10 times scoring system. After all, you might be playing a very tough player in level 1, so the victory could be just as valuable as a level 2-3 or whatever. If the players are placed into separate 'leagues' according to levels, then it is better to say, that 3 level 1 victories simply do not raise the player to level 4, only to level 2. Then they are ranked in the level 2 table according to their victories from level 1, but they will only play each other in level 2 games.
So, all games started so far are considered level 1. Winner will be anounced at whatever level the game stops, i.e. no 3 players can make to that level to play another level game. E.g. if there are only 4 players in level N, then all 4 combinations are played between them, but only 2 players made victories, then those two are in level N+1 and the one with better rank is the Champion.
In fact we can talk about Champion starting from level 2, but the title may move o another player during the course of the tourney.
Thoughts, comments ?
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