Dear JAM, I am positive about the absence of any messages if you load past turns. The ones you experienced were maybe caused by you and your sister playing HotSeat, and not actually PBEM? (i.e. not saving the files).
You have to separate the warning you get when YOU reload (and the most idiot "IF you go on..." message without a "Cancel" button...), from the reload notification the other players get once you reloaded your turn. this is rather straightaway, imagine this frame:
- you load your MI turn, you play it, save it in the SF turn for nect player, and send it. Spartans get a regular file with no message.
- THEN, you reload your MI turn. Of course this way you'll spread no tattle.
- But more, I'm 99,99% sure that the cheating mark will be added in some game/windows registry AND in the file you IRREGULARLY save, i.e. the one at the end of the turn you reloaded, but NOT in the original save.
If you don't save the reloaded game, or if you change the savefile name, the ORIGINAL SF turn remains unchanged. It was regularly played when you saved it, and its contents don't get altered by you subsequent reloads, thus those contents REMAIN regularly played: no cheating marks get added to the original savefile, even if you send it after playing a reload on the same PC, coz what's in that original turn has been played without being affected by any (subsequent) cheating.
I'll check "to foster" on OED when I get home, as I'm unsure of it's semantics (I held it for "leading or guiding, surveying a group in its research", was it so far?).
But I was considering in other games threads, that we are anyway so used to game crashes, that many times we have to accept reload notifications. Even if a player doesn't warn me in advance of the problems he had with his PC, if I see he reloaded his turn, I don't even think of a possible cheating, it's autonmatical for me to think he must have experienced some crash.
MoSe
You have to separate the warning you get when YOU reload (and the most idiot "IF you go on..." message without a "Cancel" button...), from the reload notification the other players get once you reloaded your turn. this is rather straightaway, imagine this frame:
- you load your MI turn, you play it, save it in the SF turn for nect player, and send it. Spartans get a regular file with no message.
- THEN, you reload your MI turn. Of course this way you'll spread no tattle.
- But more, I'm 99,99% sure that the cheating mark will be added in some game/windows registry AND in the file you IRREGULARLY save, i.e. the one at the end of the turn you reloaded, but NOT in the original save.
If you don't save the reloaded game, or if you change the savefile name, the ORIGINAL SF turn remains unchanged. It was regularly played when you saved it, and its contents don't get altered by you subsequent reloads, thus those contents REMAIN regularly played: no cheating marks get added to the original savefile, even if you send it after playing a reload on the same PC, coz what's in that original turn has been played without being affected by any (subsequent) cheating.
I'll check "to foster" on OED when I get home, as I'm unsure of it's semantics (I held it for "leading or guiding, surveying a group in its research", was it so far?).
But I was considering in other games threads, that we are anyway so used to game crashes, that many times we have to accept reload notifications. Even if a player doesn't warn me in advance of the problems he had with his PC, if I see he reloaded his turn, I don't even think of a possible cheating, it's autonmatical for me to think he must have experienced some crash.
MoSe
Comment