The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Steady on! I posted at 1am last night, and only just got home from the labs a bit over an hour ago... still less than 24 hours later.
Well since this is rolling, I am may as well join in..
And I DO have SMAX. Morgan if we are only SMAC, otherwise my previous CyCon.
I'll take where I'm put, I guess.
And in the course of this game I may be holding the save for up to 12 hours or so at times, depending on when it arrives - hope that's not going to be too hard on people (semi-joking).
I'll join a second game if no one minds explaining the hoops to a first time PBEM player. Also, I would only be able to get to the game in the evening/night MST.
Quango - that's what this game is about.
So now we have enough players for two games.
Everyone who has picked a faction already is landing in the first game.
~The Game Rules~
All passwords are common knowledge.
All turn saves are openly available.
All diplomacy is common knowledge.
The Map is common knowledge.
(optional) Please explain the play-by-play of your turn.
~Standard Apolyton PBEM rules~
__Reloading a save you've previously played from: Explain yourself!
__Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
__Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
__Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
__Upgrading units with the design workshop is allowed at end of turn only.
__Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
__Social engineering choice limited to one switch per line per turn.
__Psi units cannot be assigned multiple point patrol routes
__Calling Planetary council: Notify everyone. No bribing // accepting bribes.
__No base trading with the AI. Extortion is allowed.
~Custom Rules~
All victory conditions enabled
Do or Die is ON
Bell curve is ON
Flexible start is ON
Transcend Difficulty
~Map rules~
Select your faction, and starting location.
The map is xplanet.mp
The AI factions will be:
Hive - monsoon jungle
Cult - manifold nexus
Pirates - geothermal shallows
The first game - "You Think you know Everything"
Enigma - University of Planet - (63, 29)
Chaunk - Data Angels - (27, 29)
Googlie - Gaia's Stepdaughters - (8, 62)
AI - Hive
AI - Cult
AI - Pirates
AI - Believers
The second game: "Open Book"
MrWhereItsAt - Cybernetic Consciousness
Two of:
HongHu, dacole, Quango (whomever picks a faction first)
AI - Hive
AI - Cult
AI - Pirates
AI - Believers
The map is attached. It's xplanet.mp with dense rain.
The AI start locations are landmarked.
I can see these two games will be great.
"You Think You Know Everything"
Enigma (Univ)
Chaunk (Angels)
Googlie (Gaians)
Pirates
Hive
Cult
Believers
No love lost between 3 folk who think they all can win...
"Open Book"
Quango (Morgan)
MWIA (Cyborg)
dacole (Hive)
Pirates
Sparta
Cult
Believers
Experience is the best teacher. Unfortunately, it PWND! its students.
Originally posted by Quango
I'll take Morgan, but if someone else wants him, I'll take Peacekeepers. If I can start at (16,60 freshwater) or (69,49 dunes), that'd be great.
(69, 49) is in the ocean.
(16, 60) is a spot.
It's a pretty poor spot, though - no pods for miles and the best thing you can work is a 1-1-0 square.
Here's the scenario for You think you know Everything
Comment