~The Game Rules~
All passwords are common knowledge.
All turn saves are openly available.
All diplomacy is common knowledge.
The Map is common knowledge.
(optional) Please explain the play-by-play of your turn.
~Standard Apolyton PBEM rules~
__Reloading a save you've previously played from: Explain yourself!
__Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
__Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
__Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
__Upgrading units with the design workshop is allowed at end of turn only.
__Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
__Social engineering choice limited to one switch per line per turn.
__Psi units cannot be assigned multiple point patrol routes
__Calling Planetary council: Notify everyone. No bribing // accepting bribes.
__No base trading with the AI. Extortion is allowed.
~Custom Rules~
All victory conditions enabled
Do or Die is ON
Bell curve is ON
Transcend Difficulty
Got a map you'd like to use? Suggest it!
The game will be SMAX unless otherwise desired.
All passwords are common knowledge.
All turn saves are openly available.
All diplomacy is common knowledge.
The Map is common knowledge.
(optional) Please explain the play-by-play of your turn.
~Standard Apolyton PBEM rules~
__Reloading a save you've previously played from: Explain yourself!
__Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
__Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
__Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
__Upgrading units with the design workshop is allowed at end of turn only.
__Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
__Social engineering choice limited to one switch per line per turn.
__Psi units cannot be assigned multiple point patrol routes
__Calling Planetary council: Notify everyone. No bribing // accepting bribes.
__No base trading with the AI. Extortion is allowed.
~Custom Rules~
All victory conditions enabled
Do or Die is ON
Bell curve is ON
Transcend Difficulty
Got a map you'd like to use? Suggest it!
The game will be SMAX unless otherwise desired.
Comment