Moody Turtle Scenario
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Hi, I have created a scenario, and its main purpose is to test new industry, growth and research multipliers and rate. I set it to:
6, ; Nutrient cost multiplier
6, ; Minerals cost multiplier
200, ; Technology discovery rate as a percentage of standard
Also some other changes:
6, ; Retool exemption (first X minerals not affected by penalty)
10, ; Minimum # of turns between councils
5, ; Minerals for harvesting forest
15, ; Turns to corner Global Energy Market
Frontier, None, -POLICE, -EFFIC
Police State, DocLoy, ++POLICE, ++SUPPORT, --EFFIC
Democratic, EthCalc, ++EFFIC, ++GROWTH, --SUPPORT
Fundamentalist, Brain, ++MORALE, ++PROBE, --RESEARCH
Rationed, None, -ECONOMY, -INDUSTRY
Free Market, IndEcon, ++ECONOMY, ---PLANET, --POLICE
Planned, PlaNets, ++GROWTH, ++INDUSTRY,--EFFIC
Green, CentEmp, ++PLANET, ++EFFIC, -GROWTH
Survival, None, -MORALE, -PROBE
Power, MilAlg, ++MORALE, ++SUPPORT, -INDUSTRY
Knowledge, Cyber, ++RESEARCH,+EFFIC, --PROBE
Wealth, IndAuto, ++INDUSTRY,+ECONOMY, --MORALE
None, None, -PLANET
Cybernetic, DigSent, ++EFFIC, ++PLANET, ++RESEARCH, ---POLICE
Eudaimonic, Eudaim, ++GROWTH, ++ECONOMY, ++INDUSTRY, ---MORALE
Thought Control, WillPow, ++POLICE, ++MORALE, ++PROBE, ---SUPPORT
This multiplier change causes that the following industry and growth row lengths can be obtained:
Thus socio settings in Industry and Growth needed to be adjusted in order to accomodate new raw lengths, i just wanted to avoid wherever possible "empty" changes, as there are now three cases where we have the same row length: 5 5 6 6 8 8
There is one change to HIVE faction, as they now have +2 Industry, and Growth remains at +1. Spartans have still -1 Industry. I found out that when row length is calculated it is always rounded up, so:
-1 (+10%) 6.6 is 7
-2 (+20%) 7.2 is 8
Spartan Industry thus gets penalty in industry even if there is -1 only (from 6 to 7).
Hive gets +2 Industry, as +1 would not have actual effect too often. I also put +2 Industry in all social settings. I left +1 Growth, so the bonus for Hive is not too large.
The scenario and alpha.txt files are attached.
I would like to play it with possible 6 other players or some AI if there is less than six persons. We know the map and we know starting locations, but from there, everyone goes its own way.
Starting units:
3 colony pods
5 scouts
1 unity rover
Spartans:
3 colony pods
3 scouts
3 unity rovers
I am wondering if increasing industry, growth and research rates will allow to have faster game on pbem and still quality of the game will be sufficient. Factions may not be optimized for that new setting, but treat it as an experiment, a chalange. It is SMAC original scenario. Anyone interested?
Code:
Gaia's Stepsons Mart7x5 [email]xxmarcin777@hotmail.com[/email] Human Hive Walek [email]xxalewalek@wp.pl[/email] University of Planet AI Morgan Industries BinTravkin [email]xxIvanTravkin@hotmail.com[/email] Spartan Federation AI The Lord's Believers AI Peacekeeping Forces AI
Hi, I have created a scenario, and its main purpose is to test new industry, growth and research multipliers and rate. I set it to:
6, ; Nutrient cost multiplier
6, ; Minerals cost multiplier
200, ; Technology discovery rate as a percentage of standard
Also some other changes:
6, ; Retool exemption (first X minerals not affected by penalty)
10, ; Minimum # of turns between councils
5, ; Minerals for harvesting forest
15, ; Turns to corner Global Energy Market
Frontier, None, -POLICE, -EFFIC
Police State, DocLoy, ++POLICE, ++SUPPORT, --EFFIC
Democratic, EthCalc, ++EFFIC, ++GROWTH, --SUPPORT
Fundamentalist, Brain, ++MORALE, ++PROBE, --RESEARCH
Rationed, None, -ECONOMY, -INDUSTRY
Free Market, IndEcon, ++ECONOMY, ---PLANET, --POLICE
Planned, PlaNets, ++GROWTH, ++INDUSTRY,--EFFIC
Green, CentEmp, ++PLANET, ++EFFIC, -GROWTH
Survival, None, -MORALE, -PROBE
Power, MilAlg, ++MORALE, ++SUPPORT, -INDUSTRY
Knowledge, Cyber, ++RESEARCH,+EFFIC, --PROBE
Wealth, IndAuto, ++INDUSTRY,+ECONOMY, --MORALE
None, None, -PLANET
Cybernetic, DigSent, ++EFFIC, ++PLANET, ++RESEARCH, ---POLICE
Eudaimonic, Eudaim, ++GROWTH, ++ECONOMY, ++INDUSTRY, ---MORALE
Thought Control, WillPow, ++POLICE, ++MORALE, ++PROBE, ---SUPPORT
This multiplier change causes that the following industry and growth row lengths can be obtained:
Code:
soc--present -- (standard when row was 10) -3 8 (13) -2 8 (12) -1 7 (11) 0 6 (10) +1 6 (9) +2 5 (8) +3 5 (7) +4 4 (6) +5 3 (5)
There is one change to HIVE faction, as they now have +2 Industry, and Growth remains at +1. Spartans have still -1 Industry. I found out that when row length is calculated it is always rounded up, so:
-1 (+10%) 6.6 is 7
-2 (+20%) 7.2 is 8
Spartan Industry thus gets penalty in industry even if there is -1 only (from 6 to 7).
Hive gets +2 Industry, as +1 would not have actual effect too often. I also put +2 Industry in all social settings. I left +1 Growth, so the bonus for Hive is not too large.
The scenario and alpha.txt files are attached.
I would like to play it with possible 6 other players or some AI if there is less than six persons. We know the map and we know starting locations, but from there, everyone goes its own way.
Starting units:
3 colony pods
5 scouts
1 unity rover
Spartans:
3 colony pods
3 scouts
3 unity rovers
I am wondering if increasing industry, growth and research rates will allow to have faster game on pbem and still quality of the game will be sufficient. Factions may not be optimized for that new setting, but treat it as an experiment, a chalange. It is SMAC original scenario. Anyone interested?
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