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  • Walek
    replied
    I am interested my email is alewalek@wp.pl

    Leave a comment:


  • Mart
    started a topic Scenario for testing

    Scenario for testing

    Moody Turtle Scenario
    Code:
    Gaia's Stepsons	     Mart7x5	[email]xxmarcin777@hotmail.com[/email]
    Human Hive	     Walek	[email]xxalewalek@wp.pl[/email] 
    University of Planet AI
    Morgan Industries    BinTravkin	[email]xxIvanTravkin@hotmail.com[/email]
    Spartan Federation   AI
    The Lord's Believers AI
    Peacekeeping Forces  AI
    ---------------------------------------------------------
    Hi, I have created a scenario, and its main purpose is to test new industry, growth and research multipliers and rate. I set it to:

    6, ; Nutrient cost multiplier
    6, ; Minerals cost multiplier
    200, ; Technology discovery rate as a percentage of standard

    Also some other changes:

    6, ; Retool exemption (first X minerals not affected by penalty)
    10, ; Minimum # of turns between councils
    5, ; Minerals for harvesting forest
    15, ; Turns to corner Global Energy Market


    Frontier, None, -POLICE, -EFFIC
    Police State, DocLoy, ++POLICE, ++SUPPORT, --EFFIC
    Democratic, EthCalc, ++EFFIC, ++GROWTH, --SUPPORT
    Fundamentalist, Brain, ++MORALE, ++PROBE, --RESEARCH
    Rationed, None, -ECONOMY, -INDUSTRY
    Free Market, IndEcon, ++ECONOMY, ---PLANET, --POLICE
    Planned, PlaNets, ++GROWTH, ++INDUSTRY,--EFFIC
    Green, CentEmp, ++PLANET, ++EFFIC, -GROWTH
    Survival, None, -MORALE, -PROBE
    Power, MilAlg, ++MORALE, ++SUPPORT, -INDUSTRY
    Knowledge, Cyber, ++RESEARCH,+EFFIC, --PROBE
    Wealth, IndAuto, ++INDUSTRY,+ECONOMY, --MORALE
    None, None, -PLANET
    Cybernetic, DigSent, ++EFFIC, ++PLANET, ++RESEARCH, ---POLICE
    Eudaimonic, Eudaim, ++GROWTH, ++ECONOMY, ++INDUSTRY, ---MORALE
    Thought Control, WillPow, ++POLICE, ++MORALE, ++PROBE, ---SUPPORT

    This multiplier change causes that the following industry and growth row lengths can be obtained:
    Code:
    soc--present -- (standard when row was 10)
    -3    8  (13)
    -2    8  (12)
    -1    7  (11)
    0     6  (10)
    +1    6  (9)
    +2    5  (8)
    +3    5  (7)
    +4    4  (6)
    +5    3  (5)
    Thus socio settings in Industry and Growth needed to be adjusted in order to accomodate new raw lengths, i just wanted to avoid wherever possible "empty" changes, as there are now three cases where we have the same row length: 5 5 6 6 8 8
    There is one change to HIVE faction, as they now have +2 Industry, and Growth remains at +1. Spartans have still -1 Industry. I found out that when row length is calculated it is always rounded up, so:
    -1 (+10%) 6.6 is 7
    -2 (+20%) 7.2 is 8
    Spartan Industry thus gets penalty in industry even if there is -1 only (from 6 to 7).
    Hive gets +2 Industry, as +1 would not have actual effect too often. I also put +2 Industry in all social settings. I left +1 Growth, so the bonus for Hive is not too large.

    The scenario and alpha.txt files are attached.
    I would like to play it with possible 6 other players or some AI if there is less than six persons. We know the map and we know starting locations, but from there, everyone goes its own way.

    Starting units:
    3 colony pods
    5 scouts
    1 unity rover

    Spartans:
    3 colony pods
    3 scouts
    3 unity rovers

    I am wondering if increasing industry, growth and research rates will allow to have faster game on pbem and still quality of the game will be sufficient. Factions may not be optimized for that new setting, but treat it as an experiment, a chalange. It is SMAC original scenario. Anyone interested?
    Attached Files
    Last edited by Mart; February 11, 2004, 03:20.
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