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Ok,and what about all those colony pods,scouts & probes?
My turn will delay abit - I must find WinXP CD
Now running on Linux
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I believe that you get the energy always after a FACILITY build UNLESS you put something OTHER than stockpile in the build queue. ( ie empty queues is the same as putting stockpile -- after a FACILITY build) No set of PBEM rules I have seen have required people to put another facility in the queue. Even the people that are against activelexploiting the stockpile bug ( placing stockpile after a unit) seem willing to live with it when it "just happens" after a facility build. I know that I don't like to be forced to use the queue in bases where I don't have a decided build order.
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My information shows other - I played a humble beginning in SMAC and in usual manner when having >50 extra credits, every colony pods spare resources (when a base is built) were taken into construction of RecTanks, and only then it was the time for garrison unit to be built
I put Stockpile after a hurried rectanks (to end in 0 turns) and it gave me some energy and also left minerals from the previous turn for next build order - so I got energy and 3 mins for scout with which to start..
I ll probably do more research in this bug when my WinXP is back
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cheat
Does it (spare) energy appears only if military unit is built?
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So the rule stands:
- we do not put stockpile energy after the military unit
turn to Hive 2103
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Reloaded twice:
1st:forgot to copy (hard to remember when ure eager to play)
2nd:after copyin,AC bugged a bit so I had to renew the file from archive
Turn on to GAIANS
This time 4 reel!
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2102 to BT
This energy comes from all production in city, thats why this is bug, and doing it is cheating.
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I meant,this energy comes out from nowhere or from minerals left over from production?
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