Originally posted by Flubber
Do you have this done and available as a Single player scenario-- I am thinking I might want to give it a try as a SP. (I guess I could try to duplicate the map myself since the layout of the 6 islands would have to be in 2 rows of 3 to fit in a map that is 8x16)
Do you have this done and available as a Single player scenario-- I am thinking I might want to give it a try as a SP. (I guess I could try to duplicate the map myself since the layout of the 6 islands would have to be in 2 rows of 3 to fit in a map that is 8x16)
If you want to make the scenario, slam down some pods and scouts and get it rolling!
As I am thinking about it, I find the premise interesting but I am wondering if it would make for an interesting PBEM . . . . won't everyone have to spend the first x years ( 20 or 30) clearing fungus and terraforming with no exploration or expansion possible??
Why not clear the fungus or give everyone centauri ecology plus a solar on an energy special to speed things along.
It will probably be a lightning fast game for Mim or Santi unless I make the b*stard a really big map.
Otherwise with no meetings and no possibilities to trade or steal tech, the movement up the tech tree will be very slow ( although discoveries are accelerated on a smaller map are they not??)

It still needs to be created.
Wouldn't that be unbalancing? Though of course once contact is made between other factions, they'll lose greatly as they don't have commerce.
e for the faction.txt files - in fact, with Scenario generated PBEMS, some of the displays, such as the faction profile and the graphics, are taken from the current settings on the player's system and may not reflect what is actually in effect in the game.
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