All right, I've been designing a map which is quite unlike any other you're likely to have seen.
Continue reading ONLY if you want to try something new.
It's an 8 x 16 scenario, but there is a challenge:
The way I've placed the bases, you can't start an attack until -something- changes the game map.
I've turned off unity pods so no earthquake...
Each player starts in the middle of a 3x3 island.
There's a rocky + mins bonus on the corners, and a rainy nut bonus on the edges. The island is covered in jungle, uranium and rivers.
There's a problem: FUNGUS.
You have to clear it first!
The rules:
Play is at Transcend
All victories on
No unity pods, no random events.
Restart eliminated players is OFF
...
8 x 16 map, 6 factions (hence the name Claustrophobia)
50-70% ocean
Dense clouds
Hilly terrain
Abundant life
Exploits allowed:
No reloads, no changing citizens in the F4 screen.
All else is good to go. (Get your rovers from your probes and your Stockpile in your queue!)
People can pick the faction they want...
Gaians and CyCon have been called.
Continue reading ONLY if you want to try something new.
It's an 8 x 16 scenario, but there is a challenge:
The way I've placed the bases, you can't start an attack until -something- changes the game map.
I've turned off unity pods so no earthquake...
Each player starts in the middle of a 3x3 island.
There's a rocky + mins bonus on the corners, and a rainy nut bonus on the edges. The island is covered in jungle, uranium and rivers.
There's a problem: FUNGUS.
You have to clear it first!
The rules:
Play is at Transcend
All victories on
No unity pods, no random events.
Restart eliminated players is OFF
...
8 x 16 map, 6 factions (hence the name Claustrophobia)
50-70% ocean
Dense clouds
Hilly terrain
Abundant life
Exploits allowed:
No reloads, no changing citizens in the F4 screen.
All else is good to go. (Get your rovers from your probes and your Stockpile in your queue!)
People can pick the faction they want...
Gaians and CyCon have been called.
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