I would have preferred Transcend difficulty, since I assume everyone has already played on that level in single player. I can't remember the last time I've played on any other level, so I'm quite unfamiliar with Thinker. I'd also have liked Spoils of war to be off, but that's not such a big deal.
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Originally quoted by Fosse
I have a question about the probe action rules... I assume that the box you refer to only appears when the probes get caught
Originally posted by Net Warrior
As Morgan, Spoils of War is going to put me at a serious disadvantage, isn't it
So I don't see it as giving any advantage to a particular faction - unless you mean that as Morgan usually runs Dem/FM/Wealth then military actions outside the borders cause severe drone problems? But other factions can run those combos as well, and the answer usually is to build a Punishment Sphere base to which you home your expeditionary forces, navy and offensive airforce.
Originally posted by Minute Mirage
I would have preferred Transcend difficulty, since I assume everyone has already played on that level in single player
So consider this a mini-poll:
Q1: Should spoils of war be on or off?
Q2: Should the difficulty level be transcend?
Googlie
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Questions and a warning
As to difficulty, I like trans. It's what I'm most practiced at, and therefore where I'm most comfortable managing drones.
With regards to spoils of war: if you are building probe teams agressively, I can't see that it makes a great deal of difference whether you can steal tech or not. Once you've killed all the military units in a base, you can probe it to your heart's content anyway. Clearly it favors attacking players a little bit. Given that we've all played plenty of SP, and that SP tends to be a builder's game, I think it would be fun to tilt the game a little towards the other end of the spectrum.
Finally, some bad news; I downloaded v5.O, while running Windows ME, and my whole system self-destructed. It took me a day and a half to get Explorer up and running, and, as of now, I can't run SMAC. I hope to fix the problem tomorrow, before it holds things up. If I can't, and everybody else is ready, I'll bow out; I don't want everybody waiting on me.
Good luck and see you on Chrion!"While there is an underclass, I am in it; while there is a criminal element, I am of it; and while there is a soul in prison, I am not free." -- Eugene V. Debs.
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Re: Questions and a warning
Originally posted by rsfarrell
I hope to fix the problem tomorrow, before it holds things up. If I can't, and everybody else is ready, I'll bow out; I don't want everybody waiting on me.
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Well, with 4 votes in it's unanimous at Transcend level and spoils of war off.
And I'm not sure if all 7 players need to be on version 5.0 when it's PBEM. I thought it was just synchronized IP play that needed that.
(I'm running 5.0 and I'm sure that some of the PBEM's I've set up don't have all players running it. Either that, or when starting a game using the scenario set-up (where the gameplay files of the creator are embedded in the saves) this overrules the player's settings.)
Oh - and to make those first few turns a little more interesting, I'll set everone up with an extra two colony pods and scouts (so that, eg, the Gaians start with 4 pods and 3 scouts and Sparta with 4 pods, 2 scouts and a rover). This just gets the early game going a little bit better, can lead to earlier contact between factions and generally makes those first ten to fifteen turns a little more meaningful
G.
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Q1: Should spoils of war be on or off?
On
Q2: Should the difficulty level be transcend?
Nah.
And players better not need the same version or else I'm already doomed to not be able to play.
<- Has a Mac after all.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Playtesting has gone well, and I'll start sending out passwords and turnplay instructions (for those not too fammiliar with PBEMs)
I've started a turn reporting thread Turns of 7-up
G.
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