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SMAX PBEM game with 4 players on CGN "Veterans league" map

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  • #16
    Archaic (et al)

    I'll set you up as a University clone, The Academy: download the txt and graphic files here and load them into your alphacentauri folder. (all players should do that - you don't need to actually load academyinto your alpha.txt file - that's only needed if you want to select that faction when starting a new game)

    G.

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    • #17
      Turn order would appear to be:

      Archaic - Academy - GMT + 10
      Minute Mirage - University - GMT + 2
      Hercules - Gaians - GMT
      Flubber - Morgan - GMT - 7

      (which means that if Archaic plays his turn by midnight(his time) and sends to MM, it'll be there by 4 pm in the afternoon (same day) for MM (and can follow the clock to Herc and Flubber respectively)

      So if (after the game matures) Flubber gets his turn out by midnight - mountain time - it arrives for Archaic at 5 in the evening for him (the next day)

      Sounds like a plan

      The start will be normal smax start (ie no extra CP's scouts, etc etc)

      If anyone has a "must have" password, e-mail it to me now.

      I presume that Co-op victory shoiuld be disabled (to remove a potential 3 vs 1 ganging up)

      G.

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      • #18
        Originally posted by Googlie
        Turn order would appear to be:

        Archaic - Academy - GMT + 10
        Minute Mirage - University - GMT + 2
        Hercules - Gaians - GMT
        Flubber - Morgan - GMT - 7


        The start will be normal smax start (ie no extra CP's scouts, etc etc)


        I presume that Co-op victory shoiuld be disabled (to remove a potential 3 vs 1 ganging up)

        G.
        All are fine by me.

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        • #19
          Originally posted by Googlie
          I presume that Co-op victory shoiuld be disabled (to remove a potential 3 vs 1 ganging up)

          G.

          Absolutely-- In fact I am trying to make all my new games of the variety that only one human can win. I've seen it happen that there are 3 equally matched players and lesser skilled where even 2 vs 1 was enough to make the game nearly impossible

          with co-op OFF, ganging up is certainly possible but the team-mates have to be concerned as to which of them emerges as the stronger afterwards
          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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          • #20
            One clarification concerning the rules -- I was hoping that the random events be turned off, in order to ensure equality, once again.

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            • #21
              Originally posted by Minute Mirage
              One clarification concerning the rules -- I was hoping that the random events be turned off, in order to ensure equality, once again.

              I assume that it is -- I don't believe I have EVER played a PBEM with this feature ON
              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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              • #22
                I can't recall one I've ever been in with that option on either.
                Veni Vidi Castravi Illegitimos

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                • #23
                  Originally posted by Archaic
                  I can't recall one I've ever been in with that option on either.
                  Ya can you imagine an asteroid strike in your super science base
                  You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                  • #24
                    Originally posted by Flubber


                    Ya can you imagine an asteroid strike in your super science base
                    I'm not sure I'd like 20 years of sunspot activity either...

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                    • #25
                      Well, the susnpot activity can't be turned off - it's a feature of planet's ecology and not a "random event" per se.

                      All a CMN can do with the "sunspot" option is to start a game in the middle of a sunspot event, with xx years to run

                      And am almost there - look for the first turn later today

                      G.

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                      • #26
                        excellent

                        Sunspot activity os less an issue since it affects everyone at the same time and for the same duration. I always thought it could be turned off but in this game with NO AI its irrelevant I think-- I can't EVER recall not being able to contact another human controlled faction in the commlinks
                        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                        • #27
                          That's prolly 'cos the default alphax.txt has a flag re "always contact other humnan players in e-mail games" ....... set to "1" is "always", set to "0" overrides the 'always" .......... most CMN's haven't edited their alphax.txt file

                          1, ; If non-zero, humans can always contact each other in net games
                          1, ; If non-zero, humans can always contact each other in hotseat/email games


                          I've started - after the ACDG set-up - setting this flag to "0" to avoid the in-game messages before contact has been made (or commlinks acquired) - it also blocks communication during sunspots

                          G.

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                          • #28
                            Ah-- that explains it-- I have probably been trading and communicating with humans during sunspots without ever knowing it

                            This game, do as you wish, but personally I see no benefit to the game in losing the ability to trade with each other and would put the flag back to 1 . . . There are no AI right ??
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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