I’m playing Morgan in a PBEM and it feels…alien. I’m an eco weenie at heart and Morgan doesn’t come naturally. So, here’s the deal – I feel like I’m not playing Morgan correctly and not utilizing his advantages. I’ve read all of Vel’s outstanding advice but it still doesn’t seem to be gelling.
Situation: Large planet, average everything. Morgan, Sparta (the other PBEM), Zak, Aki, Yang, Dee, and Lal. Tech is semi-directed (choose Explore/Discv/Bld/Conq) – I am on Build/Discover right now. I am on a largish island by myself (which is good). Aki is on a smallish island with 5 max bases, pop 12. Zak is on a small island with 5 bases, pop 16. I haven’t met Dee, Yang, Lal, or Spartan’s yet, although I know the Spartans have been trading tech with Zak and Aki because of the dialog I trade with the Spartan PBEM. I’ve been able to trade one tech with Zak and none with Aki – both are seething and hate me.
It is 2169 and I have 10 bases and 20 pop. I’m running FM, and haven’t gotten Ind Auto yet (grrrr!). I’ve built WP and will finish HGP this year, which will help my nasty stability problems. No one else has completed any SPs. Lal has the pop lead, and Zak is leader in tech. Zak, Aki, and Santiago are an incestuous tech team, and they are leaving me out (bastards!). My energy output is 30, which isn’t bad (I think).
If the power graphs count for anything, Zak leads and I’m a very close second with Lal, Aki and Santiago. I lead in nothing since I just spent 400 energy to buy the HGP. Dee and Yang have about 1/3 the ‘power’ that anyone else does due to their apparent isolation; they must be on a small island since both do relatively well as an AI.
The main problem now is social stability (from FM) and minerals for industry. Morgan is pathetic with his –1 support on early bases, which hurts a lot. That means I can’t go Dem for a long time or I’ll have no minerals at my small bases. The max base size w/o rec commons seems to be one, which is a major problem that I think HGP will fix. Five out of my 20 pop are non-productive doctors.
My plan is this – please give advice here if there is any:
· Use the HGP get my citizens productive, finish rec commons to I can grow bases to size 3 or 4. Smaller bases (size 1 and 2) will crank out colony pods until their portion of the continent is full, then the start defensive and infrastructure.
· Continue base expansion to 18 (the next cut point for bureaucracy drones), which should fill out my continent. Small Morgan bases make huge amounts of energy – they just have a problem building due to low minerals.
· Keep a core of 4 or 5 bases building infrastructure, with at least one working on a SP (I have no hope of getting VW – the Spartans will get that one).
· Build a transport and two more probes (2 built already) to steal tech from Aki, who is on an island 1 hex from me. She has not been friendly, so I’ll return the favor. I’ll try to frame Zak or Santiago, if I can (or should I just steel the tech? I think Morgan would take the risk for the subterfuge advantage).
· Since I have no weapon techs, so build a few infantry defensive probes (I have 2 regular probes now); upgrade coastal defenders to synthmetal. Make stealing laser or impact a priority, along with trance
· Use the WP to build my land up so my bases are NOT adjacent to the sea (longer term project).
· Once I get Ind Auto build at least 1 supply crawler per base and get mineral prod up to at least 10 per base; these will also block hexes by the coast to prevent invasion. I foresee a ring of crawlers in my future
So, that is my economic and development plan. I’m not sure it will work – it depends on how much time I’m given before nasty things start happening to me. I think that, given the seething nature of local politics, my Morgan will have to be harsh. Aki (truce) and Zak (treaty) will hate me even more when I go wealth, so I think I may have to steal them blind and then subdue at least Aki, who is too close for comfort. Having only one hex of sea between us should help the transports, probes (yeh!!) and impact rovers do their jobs (after she is infiltrated, of course). That is a long way off, though.
Any advice? I just hope Masterbuilder isn’t lurking out there or I will have tipped my hand!
Situation: Large planet, average everything. Morgan, Sparta (the other PBEM), Zak, Aki, Yang, Dee, and Lal. Tech is semi-directed (choose Explore/Discv/Bld/Conq) – I am on Build/Discover right now. I am on a largish island by myself (which is good). Aki is on a smallish island with 5 max bases, pop 12. Zak is on a small island with 5 bases, pop 16. I haven’t met Dee, Yang, Lal, or Spartan’s yet, although I know the Spartans have been trading tech with Zak and Aki because of the dialog I trade with the Spartan PBEM. I’ve been able to trade one tech with Zak and none with Aki – both are seething and hate me.
It is 2169 and I have 10 bases and 20 pop. I’m running FM, and haven’t gotten Ind Auto yet (grrrr!). I’ve built WP and will finish HGP this year, which will help my nasty stability problems. No one else has completed any SPs. Lal has the pop lead, and Zak is leader in tech. Zak, Aki, and Santiago are an incestuous tech team, and they are leaving me out (bastards!). My energy output is 30, which isn’t bad (I think).
If the power graphs count for anything, Zak leads and I’m a very close second with Lal, Aki and Santiago. I lead in nothing since I just spent 400 energy to buy the HGP. Dee and Yang have about 1/3 the ‘power’ that anyone else does due to their apparent isolation; they must be on a small island since both do relatively well as an AI.
The main problem now is social stability (from FM) and minerals for industry. Morgan is pathetic with his –1 support on early bases, which hurts a lot. That means I can’t go Dem for a long time or I’ll have no minerals at my small bases. The max base size w/o rec commons seems to be one, which is a major problem that I think HGP will fix. Five out of my 20 pop are non-productive doctors.
My plan is this – please give advice here if there is any:
· Use the HGP get my citizens productive, finish rec commons to I can grow bases to size 3 or 4. Smaller bases (size 1 and 2) will crank out colony pods until their portion of the continent is full, then the start defensive and infrastructure.
· Continue base expansion to 18 (the next cut point for bureaucracy drones), which should fill out my continent. Small Morgan bases make huge amounts of energy – they just have a problem building due to low minerals.
· Keep a core of 4 or 5 bases building infrastructure, with at least one working on a SP (I have no hope of getting VW – the Spartans will get that one).
· Build a transport and two more probes (2 built already) to steal tech from Aki, who is on an island 1 hex from me. She has not been friendly, so I’ll return the favor. I’ll try to frame Zak or Santiago, if I can (or should I just steel the tech? I think Morgan would take the risk for the subterfuge advantage).
· Since I have no weapon techs, so build a few infantry defensive probes (I have 2 regular probes now); upgrade coastal defenders to synthmetal. Make stealing laser or impact a priority, along with trance
· Use the WP to build my land up so my bases are NOT adjacent to the sea (longer term project).
· Once I get Ind Auto build at least 1 supply crawler per base and get mineral prod up to at least 10 per base; these will also block hexes by the coast to prevent invasion. I foresee a ring of crawlers in my future
So, that is my economic and development plan. I’m not sure it will work – it depends on how much time I’m given before nasty things start happening to me. I think that, given the seething nature of local politics, my Morgan will have to be harsh. Aki (truce) and Zak (treaty) will hate me even more when I go wealth, so I think I may have to steal them blind and then subdue at least Aki, who is too close for comfort. Having only one hex of sea between us should help the transports, probes (yeh!!) and impact rovers do their jobs (after she is infiltrated, of course). That is a long way off, though.
Any advice? I just hope Masterbuilder isn’t lurking out there or I will have tipped my hand!
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