The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Well Yang might be acting as a dictator, but what he means is that it is only your mind that can be free. If you are loving the your body to much you aren't free...
That was not a good example at all...
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
Gotta go with the Pirates - Ideologically, they love the water and all its wonders, ecological, industriual and recreational. Practically speaking, they can be very dangerous when properly used.
I like the Usurpers very much. They, and the Pirates were the only Alien Crossfire factions I actively wanted to play. Then I realized the Pirates were a**holes and it was too frustrating to play as the Usurpers because no-one will be your ally.
I would have played as the Cybernetic Consciousness more, except for the fact that they were portrayed as denying their humanity and melding with machines, which didn't really appeal to me.
Ursupers are also one of my preffered factions.... I like them much more than the caretakers.
I also hate the pirates.
I have some reasons which seem pretty good to me:
Well, sea bases aren't terribly realistic. At a minimum the required tech should be Doc:Init and it should probably be up in the nanotech techs.
Sooo... they shouldn't exist, considering the unity tech all Sven's followers should be sleeping with the fishes rather than sucessfully founding a sea base.
When the AI plays them they are annoying. Not powerful or challenging to defeat, just plain annoying.
It seems to me, judging from different threads - as well as the posts in here, that the Spartan's are neither popular, nor often played...
Any one with experience concur ?
This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.
Originally posted by KrysiasKrusader
It seems to me, judging from different threads - as well as the posts in here, that the Spartan's are neither popular, nor often played...
Any one with experience concur ?
Funny, I just voted for the Spartans. This was the last post in the thread after I did that.
Spartans are cool. I love playing them. I wooped on quite a few humans playing the Spartans.
I don't like the Pirates just because they're annoying when the computer plays them. I feel weird about the fact that their ideology would not produce a functioning country. Any of the original factions, I could see surviving as a government and having a real economy, and whatnot. With the Pirates I feel compelled to play them as warmongers, which isn't my natural style.
it looks like the university are taking the lead with 20% and the free drones with 13% in second...
no one voted for the believers?
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Who can blame them? They rely way too on momentum for most people's taste. And as an adversary, they are just a pain in the ass. If you're isolated, you're screwed.
Dave
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
Another interesting thing is that the PK's are 2nd to last out of the original SMAC factions. This is prehaps due to the AI Lal's behaivour?
I must say I find is suprising that someone here doesn't like the Belieivers most, considering that both aliens, the cult, and angels all got 1 vote. Data scatter, prehaps....
Originally posted by Blake
I must say I find is suprising that someone here doesn't like the Belieivers most, considering that both aliens, the cult, and angels all got 1 vote. Data scatter, prehaps....
The Believers make for a fun game, when you are using them. I've found all possible strategies using them to be somewhat fun. Let the other factions do your research for you, then steal it with your beefed up probe teams, and frame someone else for it. Improve your industry with punishment spheres and genejack factories. The -50% tech will have no effect on you whatsoever. Then you can use Free Market without the -5 Police effect. When you go to war, use the stolen technology to attack and with the 25% attack bonus, as well as morale bonuses from Fundamentalist and Power social engineering, you'll pretty much be unstoppable on the offensive.
However, I do hate the Believers, ideologically and not to mention the way the AI uses them. They are a thorn in everyone's side for the whole game, since Uni can't use Fundamentalist, Peacekeepers prefer democracy, Hive prefer Police State, and the Morgans, Gaians and Spartans stand to gain more from Democratic and Police State social engineering choices IMHO.
If you play Civ III, you could easily compare them with the Zulu.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
LordAzreal how do you play them in the start before you get the needed tech for punishment sphere and genejack factory...
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
Originally posted by waab
LordAzreal how do you play them in the start before you get the needed tech for punishment sphere and genejack factory...
Well firstly, I obviously don't use Free Market since the drones go wild with the degree of warmongering required in the beginning for a successful peacekeeper game with my strategy. I'll use Planned economics to build up my Industry rating and therefore make my units cheaper. I'll neutralise the Efficiency penalty with Democratic politics and won't yet touch my values options (power, wealth, etc.).
Since I play with Spoils of War enabled, I'll beat up my nearest neighbour, taking as many techs as I can. When they are down on their knees offering surrender, I'll accept. If they are the Morganites, I'll give them their bases back so they can build up their vast wealth again. If they are Uni, I'll also do that so that they can carry out research. Otherwise, I finish them off.
By this time, I'll have the techs needed for probe teams, so I can then switch to Fundamentalist politics, and begin probing Morgan to drain his bank accounts, and probing Zak so as to keep up in the tech race. Soon enough, I'll have Advanced Military Algorithms, thus allowing the Power social choice and Punishment Sphere. Once I do, I make sure I have peace, switch to Free Market, and then start building my spheres in each base. Later, I'll have the tech for genejacks as well, and I'll already be able to build the genejack factories without inciting drone activity, since the punishment spheres will already be up by that time.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
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