Hi,
A few things that I've noticed and wondered about while playing my first few games of SMAC (4.0 patched).
o) What's the deal with worms on adjacent squares to one killed by one of my units getting an instant morale/lifecycle boost?
o) Why is it that when I set an air-to-air tactical/interceptor plane on alert while sitting in a base, that it goes flitting around the area rather than doing as the manual states and holding in position and coming out when an enemy enters the area? I *think* the AI's planes when on alert actually work this way, but none of mine do.
o) In playing my first game as the Gaians I strove for a +6 planet rating so I could get a 75% capture rate. Unfortunately, when I got that +6, I ended up almost never capturing any worms. I kept a tally when I got suspicious and out of 26 attempts, I only captured 4. Prior to getting the +6, my success rate seemed to meet the 25% chance I had at that time. Note that this was before I patched to 4.0. Haven't checked since then.
o) I have a base on the 'corner' of a peninsula with a small two square island across a strait, but still within the city's radius. I transported a former to one of the squares that has a mineral bonus on it, and mined it. Ordinarily, I would get 5 minerals on this type of terrain, but for some reason I am only getting 4, with the black border around the mineral icon. Another deposit within my radius is getting the 5 I expect. Is there some subtraction if working terrain on land not contiguous with that of the base? Never noticed it elsewhere. Note that I have all the techs necessary to lift the mineral caps.
That's it for now. TIA for your comments.
-Mansooj
A few things that I've noticed and wondered about while playing my first few games of SMAC (4.0 patched).
o) What's the deal with worms on adjacent squares to one killed by one of my units getting an instant morale/lifecycle boost?
o) Why is it that when I set an air-to-air tactical/interceptor plane on alert while sitting in a base, that it goes flitting around the area rather than doing as the manual states and holding in position and coming out when an enemy enters the area? I *think* the AI's planes when on alert actually work this way, but none of mine do.
o) In playing my first game as the Gaians I strove for a +6 planet rating so I could get a 75% capture rate. Unfortunately, when I got that +6, I ended up almost never capturing any worms. I kept a tally when I got suspicious and out of 26 attempts, I only captured 4. Prior to getting the +6, my success rate seemed to meet the 25% chance I had at that time. Note that this was before I patched to 4.0. Haven't checked since then.
o) I have a base on the 'corner' of a peninsula with a small two square island across a strait, but still within the city's radius. I transported a former to one of the squares that has a mineral bonus on it, and mined it. Ordinarily, I would get 5 minerals on this type of terrain, but for some reason I am only getting 4, with the black border around the mineral icon. Another deposit within my radius is getting the 5 I expect. Is there some subtraction if working terrain on land not contiguous with that of the base? Never noticed it elsewhere. Note that I have all the techs necessary to lift the mineral caps.
That's it for now. TIA for your comments.
-Mansooj
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