Hi,
There is often some inaccuracy in the description of the boni due to facilities or something else in the game. But as this can amount to huge differences, I think it might be worth a thread on it own. So: When do bonuses add, when do they multiply?
Where they AFAIK add:
Lab facilities. Three 50% boni add to a bonus of 150%, thus doubling your tech output. If they multiplied, it would result in 238% bonus.
Where they mulitply: Offensive/defensive boni:
AAA in a a base with Perimeter defense and Aerospace complex gives a bonus of 700%, making some pesky armour nearly impenetrable by airplanes.
Perimeter defense and Tachyon field add only.
The main force of the SSC is that the effects of the SP's multiply. If they didn't, you might as well build those SP's in different bases, except for the crawlers, and ME, if you are lucky enough to snag it. So, for the science output, this would be a formula like:
(Energy*science + BioLab + LabSpecialists)*(1 + Sum of Lab facilities)*SC*ToE
where Energy is what is left of the base's energy production (Worker, Crawler, Sat, including ME) after inefficiency,
science is your science setting, from 0 to 1, BioLab gives +2, if you have built it, each Lab facility (NetNode, ReseachHospital, FusionLab, NanoHospital, Quantum Lab) giving 0.5, SC and ToE give 2, if they exist in the base, 1, if not.
(Formula not tested, and there are certainly some round-offs missing ...)
With the lab facilities, the difference is most clear: As they add, they will result in an overall bonus of 300%, if they were multiplied, it would be 1039%.
There is often some inaccuracy in the description of the boni due to facilities or something else in the game. But as this can amount to huge differences, I think it might be worth a thread on it own. So: When do bonuses add, when do they multiply?
Where they AFAIK add:
Lab facilities. Three 50% boni add to a bonus of 150%, thus doubling your tech output. If they multiplied, it would result in 238% bonus.
Where they mulitply: Offensive/defensive boni:
AAA in a a base with Perimeter defense and Aerospace complex gives a bonus of 700%, making some pesky armour nearly impenetrable by airplanes.
Perimeter defense and Tachyon field add only.
The main force of the SSC is that the effects of the SP's multiply. If they didn't, you might as well build those SP's in different bases, except for the crawlers, and ME, if you are lucky enough to snag it. So, for the science output, this would be a formula like:
(Energy*science + BioLab + LabSpecialists)*(1 + Sum of Lab facilities)*SC*ToE
where Energy is what is left of the base's energy production (Worker, Crawler, Sat, including ME) after inefficiency,
science is your science setting, from 0 to 1, BioLab gives +2, if you have built it, each Lab facility (NetNode, ReseachHospital, FusionLab, NanoHospital, Quantum Lab) giving 0.5, SC and ToE give 2, if they exist in the base, 1, if not.
(Formula not tested, and there are certainly some round-offs missing ...)
With the lab facilities, the difference is most clear: As they add, they will result in an overall bonus of 300%, if they were multiplied, it would be 1039%.
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