Oh my, what have I started?
Well, I'm not into editing the alpha text, I haven't got the time to learn that, perhaps someone else wants to take up that challenge- I do like that idea though.
Some refining thoughts: How about a 5 human, no AI contest- SMAC to keep it simple. Each player will have an ultimate goal along the lines of Vel's suggestions as well as additional restrictions and conditions. Clues will be linked to the tech-tree, i.e. you research intellectual integrity, let the CMN know & he provides you with data relating to one faction. Each faction would have say 3 clues, the first clue for each faction linked to a different tech of the same level, i.e. one set of clues at level 3, one at 4, & the final at 6.
I'll take submissions for participation, reliable & experienced players only please. (If it works I'll be open to CMN'ing others. Register your interest here & via email: Hobbes I'd also like suggestiions from creative players who won't be participating as to goals/conditions etc. Perhaps we could put together a panel?
Well, I'm not into editing the alpha text, I haven't got the time to learn that, perhaps someone else wants to take up that challenge- I do like that idea though.
Some refining thoughts: How about a 5 human, no AI contest- SMAC to keep it simple. Each player will have an ultimate goal along the lines of Vel's suggestions as well as additional restrictions and conditions. Clues will be linked to the tech-tree, i.e. you research intellectual integrity, let the CMN know & he provides you with data relating to one faction. Each faction would have say 3 clues, the first clue for each faction linked to a different tech of the same level, i.e. one set of clues at level 3, one at 4, & the final at 6.
I'll take submissions for participation, reliable & experienced players only please. (If it works I'll be open to CMN'ing others. Register your interest here & via email: Hobbes I'd also like suggestiions from creative players who won't be participating as to goals/conditions etc. Perhaps we could put together a panel?
Thanks man....and I think the basic system could be worked out any number of ways, with complex objectives, and hints spanning multiple techs, proprietary (non researchable) techs that must be stolen from each faction, or generic ones to be researched, with no mention of which faction they belong to. Each of these, and probably a good number of other variations on the theme would make for dramatically different game play....now all we need to do is sit down and come up with a number of "missions" log them someplace so we can copy and paste into the txt files, and we're set!
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