I'm not exactly a gameplay guru, so I can't really evaluate the balance of those factions ('though they sound really cool).
I do like the notion of using 'natural' effects to ban specific factions from different SE choices. The Ashaandi *could* run Democracy, but the -5 Support rating would make this a disaster. It's a very elegant and gentle-handed method of designing the faction aggendas.
Check out the terraforming thread in the Creation forum. ProvostB claimed that he had found a way to make Monoliths a terraforming option. This would be a perfect high-end power for the Builder's Coven! I haven't been able to duplicate his results, though, so he may have been in error. Still, it's worth checking out. Maybe someone will find a way to make it work.
This takes me to another problem that I've been mulling over. providing specific technologies to certain factions is cool, but what do you do about probe teams? Should another faction be able to steal Dr. Pavel's unique (but hypothetical) Monolith Building technology? could it be traded? Etc.
Disabling tech stealing goes a long way towards addressing this problem. In fact, it is so easy to steal from the AI that I simply stopped doing it after a while... it felt like cheating. However, this option would probably not be as balanced in MP games, where momentum players typically rely on probes to give them their tech.
I do like the notion of using 'natural' effects to ban specific factions from different SE choices. The Ashaandi *could* run Democracy, but the -5 Support rating would make this a disaster. It's a very elegant and gentle-handed method of designing the faction aggendas.
Check out the terraforming thread in the Creation forum. ProvostB claimed that he had found a way to make Monoliths a terraforming option. This would be a perfect high-end power for the Builder's Coven! I haven't been able to duplicate his results, though, so he may have been in error. Still, it's worth checking out. Maybe someone will find a way to make it work.
This takes me to another problem that I've been mulling over. providing specific technologies to certain factions is cool, but what do you do about probe teams? Should another faction be able to steal Dr. Pavel's unique (but hypothetical) Monolith Building technology? could it be traded? Etc.
Disabling tech stealing goes a long way towards addressing this problem. In fact, it is so easy to steal from the AI that I simply stopped doing it after a while... it felt like cheating. However, this option would probably not be as balanced in MP games, where momentum players typically rely on probes to give them their tech.
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