JustinSane: Hmmm.... I was experimenting with alphax.txt before I made SMAC Down, and one of the things I tested was the disable unit parameter (specifically, the native units). I thought that I loaded up a clean alphax.txt before making the scenario, but apparently I did not.
According to the scenario editor documentation, the game will default to whatever *.txt files are in the same folder as the *.sc file, but in my experience, this is simly not true. The scenario seems to 'remember' what the files were when it was made, and then sticks to that. You can alter faction.txt files in mid-game using the "reload faction" option, but I don't think an analogous command exists for the aplha.txt files
Come to think of it, I may have also turned global warming off, as well. I guess I'll have to get started on a 'patched' version to adress these issues. No biggie. I can do that when I make the non-Crossfire version. Hopefully, both files will be ready sometime late tonight.
All: I 'm a little uneasy about posting multiple files to Apolyton. Does any kind hearted webmaster out there have some extra space?
Also, the "official" SMAC Down is already in the works. I have some pretty wierd ideas that I'm testing out right now. The wierdest is to have a significant alien force act as a third power, adding a whole new dynamic to the gameplay. I'm sure that this is a great gimmick. I'm not so sure that it is sound game design. We'll see...
Here's what I'm trying to accomplish with the custom map: the "hostile" borders should be broad, without any natural choke points. Every Ally should share a land border with at least one Coailition faction (maybe two). I'd also like to place some interesting landmarks in the 'no man's zones,' to make holding onto your perimeter more important. The AI should be channeled towards the enemy by judicious placement of special resources.
Any thoughts or suggestions? I'm not exactly a professional, so your advice is at least so good as mine.
According to the scenario editor documentation, the game will default to whatever *.txt files are in the same folder as the *.sc file, but in my experience, this is simly not true. The scenario seems to 'remember' what the files were when it was made, and then sticks to that. You can alter faction.txt files in mid-game using the "reload faction" option, but I don't think an analogous command exists for the aplha.txt files
Come to think of it, I may have also turned global warming off, as well. I guess I'll have to get started on a 'patched' version to adress these issues. No biggie. I can do that when I make the non-Crossfire version. Hopefully, both files will be ready sometime late tonight.
All: I 'm a little uneasy about posting multiple files to Apolyton. Does any kind hearted webmaster out there have some extra space?
Also, the "official" SMAC Down is already in the works. I have some pretty wierd ideas that I'm testing out right now. The wierdest is to have a significant alien force act as a third power, adding a whole new dynamic to the gameplay. I'm sure that this is a great gimmick. I'm not so sure that it is sound game design. We'll see...
Here's what I'm trying to accomplish with the custom map: the "hostile" borders should be broad, without any natural choke points. Every Ally should share a land border with at least one Coailition faction (maybe two). I'd also like to place some interesting landmarks in the 'no man's zones,' to make holding onto your perimeter more important. The AI should be channeled towards the enemy by judicious placement of special resources.
Any thoughts or suggestions? I'm not exactly a professional, so your advice is at least so good as mine.
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