(unlurks)
Hey folks! I thought I'd stop lurking from a moment and actually contribute to this place.
I just played the most entertaining SP game of SMAC/X ever. I thought I'd share what I did with y'all.
Feeling in the mood for a didactic, good vs evil type game, I divided the factions into two warring groups, the power mad "Coailition," made up of the Believers, Spartans and the Hive, and the nominally peaceful "Grand Alliance," made up of the Gaians, the Peacekeepers, the Morgans, and the University (10 free energy credits to whomever knows where I took those names from). I modified the diplomacy settings so that the Coailition were permanently pacted, and all had infiltration on each other (you'll see why in a moment). The Alliance forces, having been caught unawares and unprepared, haven't even banded together yet. I did make sure they all hated Coailition members, though (vendetta and atrocity victims, all).
Then, the most important change: I added "techshare 1" to each of the Coailition faction.txt files. This forces to Coailtion AIs to coordinate their research efforts.
To help out the anemic AI, I also used a heavily preterraformed map, complete with forests and even a few boreholes and condesers (these are vital to a faction's long term success, but the AI almost never builds them). Ned and the others from the "Hardest SP game ever" thread deserve credit for this idea.
The player starts out as one of the Alliance factions, and must contact and organize the others before they all get conquered by the Coailition.
For the first time ever, I actually lost a game against the AI! The multiplicative advantages of having three factions pooling their research is unreal! They had fusion power by 2150! Awesome! It was all I could do just to make the Allinace forces start working together, much less actually try to harm the Coailiton.
The second time I tried, I had to very carefully plan out my builds several turns in advance. I've never played a game where such intense management was needed just to stay competitive. I had a great time. STill am, actaully, since it's 2148 and I'm still alive (but badly beseiged).
Anyone else out there try something like this?
A few notes...
I went ahead and placed the factions manually. This takes away from the exploration aspect of the game, but the added meaness I can add to the AI was worth it. I was able to carefully preterraform their capitals, portecting them from stupid AI decisions. Also, I made sure that every Alliance member was being threatened by at least one Coailiton member. That was important.
Hey folks! I thought I'd stop lurking from a moment and actually contribute to this place.
I just played the most entertaining SP game of SMAC/X ever. I thought I'd share what I did with y'all.
Feeling in the mood for a didactic, good vs evil type game, I divided the factions into two warring groups, the power mad "Coailition," made up of the Believers, Spartans and the Hive, and the nominally peaceful "Grand Alliance," made up of the Gaians, the Peacekeepers, the Morgans, and the University (10 free energy credits to whomever knows where I took those names from). I modified the diplomacy settings so that the Coailition were permanently pacted, and all had infiltration on each other (you'll see why in a moment). The Alliance forces, having been caught unawares and unprepared, haven't even banded together yet. I did make sure they all hated Coailition members, though (vendetta and atrocity victims, all).
Then, the most important change: I added "techshare 1" to each of the Coailition faction.txt files. This forces to Coailtion AIs to coordinate their research efforts.
To help out the anemic AI, I also used a heavily preterraformed map, complete with forests and even a few boreholes and condesers (these are vital to a faction's long term success, but the AI almost never builds them). Ned and the others from the "Hardest SP game ever" thread deserve credit for this idea.
The player starts out as one of the Alliance factions, and must contact and organize the others before they all get conquered by the Coailition.
For the first time ever, I actually lost a game against the AI! The multiplicative advantages of having three factions pooling their research is unreal! They had fusion power by 2150! Awesome! It was all I could do just to make the Allinace forces start working together, much less actually try to harm the Coailiton.
The second time I tried, I had to very carefully plan out my builds several turns in advance. I've never played a game where such intense management was needed just to stay competitive. I had a great time. STill am, actaully, since it's 2148 and I'm still alive (but badly beseiged).
Anyone else out there try something like this?
A few notes...
I went ahead and placed the factions manually. This takes away from the exploration aspect of the game, but the added meaness I can add to the AI was worth it. I was able to carefully preterraform their capitals, portecting them from stupid AI decisions. Also, I made sure that every Alliance member was being threatened by at least one Coailiton member. That was important.
Comment