I would like to propose a minor adjustment in the unit graphics (references are to SMAC v4.0):For unarmored infantry units, keep the current graphic of the person holding the weapon.For armored infantry units, use a modification of the graphic used for the Former -- with its tracks and hull, but replace the terraforming tools with the weapon graphics, and the hull properly colored according to the armor type.One way to do this would be so only certain types of armor use the "AFV/APC" graphic:
Synthmetal (blue)
Plasma Steel (red)
Silksteel (green)
Neutronium (brown)
Antimatter (dark grey)
(5 types).The rest remain the "soldier" graphic:
No Armor (just the weapon with its usual graphic)
Photon Wall (yellow "wings" on the backpack)
Probability Sheath (gotta love that semi-transparent light grey raincoat
)
Stasis Generator (red "wings" on the backpack)
Psi Defense (purple "wings" with brown antennae on the backpack)
(also 5 types).
Edit: darn formatting again
.
[This message has been edited by gwillybj (edited April 26, 2001).]
Synthmetal (blue)
Plasma Steel (red)
Silksteel (green)
Neutronium (brown)
Antimatter (dark grey)
(5 types).The rest remain the "soldier" graphic:
No Armor (just the weapon with its usual graphic)
Photon Wall (yellow "wings" on the backpack)
Probability Sheath (gotta love that semi-transparent light grey raincoat
)Stasis Generator (red "wings" on the backpack)
Psi Defense (purple "wings" with brown antennae on the backpack)
(also 5 types).
Edit: darn formatting again
.[This message has been edited by gwillybj (edited April 26, 2001).]

Anyway, kinda off-topic to what you guys are posting but he asked me to post his letter here since he can't for some reason create an Apolyton account (administrators, why won't Aalogin@aol.com work ?). Here itis, exactly as I received it:
!
Call it the "stellar converter" in homage to MOOII (which I still play). Great FMV sequence, no?
.
. It adds more depth to the story line, more challenges and a different style of play. No you CANNOT hack believe.txt or any other file to make the alterations and new stuff we've been talking about on this thread.
). I'd really like to see the model-naker
) and also, how come the Planet Buster cannot engage in Psi combat? This was so frustrating when I tried doing "it" (
) on the Gaians and attacked their mindworm and off the nuke went to Psi combat and won, and nothing happened
, it wanished like a missile.
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