Vel,
Thanks for the response. One other reason (at least for me)that difficulties arise is the determination when to develop extensive military. If my mind set is builderesque and using thin expansion then moving onto infrastructure I can be figuratively caught with pants down in the event of premature monomemtum rush. Since the example above deals primarily with MMI/Fusion good weapon tech though I would assume though that time would be available to build that all important Military. Key here is to decide when to move from building butter to guns. The wrong decision can kill. Since I don't play multiplayer I can only assume this decision point is usually made earlier then in Single Player.
[This message has been edited by Ogie Oglethorpe (edited March 30, 2000).]
Thanks for the response. One other reason (at least for me)that difficulties arise is the determination when to develop extensive military. If my mind set is builderesque and using thin expansion then moving onto infrastructure I can be figuratively caught with pants down in the event of premature monomemtum rush. Since the example above deals primarily with MMI/Fusion good weapon tech though I would assume though that time would be available to build that all important Military. Key here is to decide when to move from building butter to guns. The wrong decision can kill. Since I don't play multiplayer I can only assume this decision point is usually made earlier then in Single Player.
[This message has been edited by Ogie Oglethorpe (edited March 30, 2000).]
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