WOW!
I didn't think to renew the discussion, I just bumped it for reference purposes!
As we got here anyway...
"For the sake of precision"... (usual lame excuse for nitpickers)
big_canuck:
JAM and I also fell in that misinterpretation at the beginning.
The 10 minerals carryover limit applies to production.
Stockpiling is NOT production.
The bug puts in play Stockpiling as if it was there from the previous turn.
That is, any mineral carryover is stockpiled, PUT ASIDE for future use, and indeed you'll find all those minerals there intact as soo as you'll revert to normal production.
The Stockpiling Energy is calculated NORMALLY, that is the WHOLE mineral production for that year: if you base is producing 20 minerals, you'll get 10 extra ec, not just 5.
It's maybe unexpected, but a very simple test (activating the scenario editor on a new game, possibly with the Hive) will prove that.
As we also found out that luckily the Energy Banks, etc. economy modifers do not apply to those Extra ec from Stockpiling in the Qs.
TauCeti (et al.):
At first I also thought that the use of Stockpiling as marker was a lame excuse, cosidering the relevance of what they pretended to regard as a "side-effect" bonus.
But seeing how that thing is widespread, I had to admit that everyone's mileage may vary...
Personally I review all my bases in windows mode at the end of every turn (in pbems, of course), so the need of that marker is moot for me.
BUT.
Your approach is one-sided.
Forbidding the use of Stockpiling in the Qs and NOT BANNING EMPTY Qs, is equally unbalalncing.
True it's the default game behaviour.
But it's the BUGGY default game behavior.
Sticking to the buggy default game behaviour, (paraphrasing your statement)
"forces EVERYONE to NOTuse the queues after non-units items or lose out on several hundred ecs over the course of a game. I for one find THAT very unjust", as it means exploiting those who use Qs without knowing this bug, and it also means denying the use of a game tool to those who would find it useful. This although I never use Qs myself, for other reasons.
This can go as long as the problem is unknown or unadressed in a pbem. But once you address this, I find the unbalanced and unjust buggy default game behavior the poorest choice to willingly adopt.
Would you tell to a newbie in a pbem you organize: "you can't use Stockpile in the Qs, but if you want to lose money you can use the Qs?". Because THAT is exactly what you're saying.
As "banning empty Qs" would be for sure the most annoying to abide by, although the most correct way to approach it, THEN the freedom of Qs is the easier (to enforce too ), more balanced and more just approach overall.
True, it forces you to add Stockpiling in the Qs if you don't want to lose out ec on the others.
But you strictly have to do that only in the bases producing a unit, and only on the turn they're actaully producing it. (or to say it otherwise, you have to work with the Q only once per unit, not every turn anyway).
Mind, I still think it's a TRUE BUG.
So, if one begins using it without having agreed about it IN ADVANCE, I still think that's CHEATING.
BUT once you DO discuss how to handle it, my position is the one expressed above.
I don't support its use just because it's "beneficial" for the game" as someone said, on the contrary!
---
Bkeela, your sarcasm is witful and I enjoyed it.
I hope you won't mind then when you'll realize that you "lost out on several hundreds ecs over the course of a game (Tau Ceti)", or that you've been branded cheater in another game. If you don't care, you'r welcome, you don't need to be bothered. And if you think that those who instead care are wasting their time, thank for your opinion, we recorded it.
[This message has been edited by MariOne (edited December 08, 2000).]
I didn't think to renew the discussion, I just bumped it for reference purposes!
As we got here anyway...
"For the sake of precision"... (usual lame excuse for nitpickers)
big_canuck:
JAM and I also fell in that misinterpretation at the beginning.
The 10 minerals carryover limit applies to production.
Stockpiling is NOT production.
The bug puts in play Stockpiling as if it was there from the previous turn.
That is, any mineral carryover is stockpiled, PUT ASIDE for future use, and indeed you'll find all those minerals there intact as soo as you'll revert to normal production.
The Stockpiling Energy is calculated NORMALLY, that is the WHOLE mineral production for that year: if you base is producing 20 minerals, you'll get 10 extra ec, not just 5.
It's maybe unexpected, but a very simple test (activating the scenario editor on a new game, possibly with the Hive) will prove that.
As we also found out that luckily the Energy Banks, etc. economy modifers do not apply to those Extra ec from Stockpiling in the Qs.
TauCeti (et al.):
At first I also thought that the use of Stockpiling as marker was a lame excuse, cosidering the relevance of what they pretended to regard as a "side-effect" bonus.
But seeing how that thing is widespread, I had to admit that everyone's mileage may vary...
Personally I review all my bases in windows mode at the end of every turn (in pbems, of course), so the need of that marker is moot for me.
BUT.
Your approach is one-sided.
Forbidding the use of Stockpiling in the Qs and NOT BANNING EMPTY Qs, is equally unbalalncing.
True it's the default game behaviour.
But it's the BUGGY default game behavior.
Sticking to the buggy default game behaviour, (paraphrasing your statement)
"forces EVERYONE to NOTuse the queues after non-units items or lose out on several hundred ecs over the course of a game. I for one find THAT very unjust", as it means exploiting those who use Qs without knowing this bug, and it also means denying the use of a game tool to those who would find it useful. This although I never use Qs myself, for other reasons.
This can go as long as the problem is unknown or unadressed in a pbem. But once you address this, I find the unbalanced and unjust buggy default game behavior the poorest choice to willingly adopt.
Would you tell to a newbie in a pbem you organize: "you can't use Stockpile in the Qs, but if you want to lose money you can use the Qs?". Because THAT is exactly what you're saying.
As "banning empty Qs" would be for sure the most annoying to abide by, although the most correct way to approach it, THEN the freedom of Qs is the easier (to enforce too ), more balanced and more just approach overall.
True, it forces you to add Stockpiling in the Qs if you don't want to lose out ec on the others.
But you strictly have to do that only in the bases producing a unit, and only on the turn they're actaully producing it. (or to say it otherwise, you have to work with the Q only once per unit, not every turn anyway).
Mind, I still think it's a TRUE BUG.
So, if one begins using it without having agreed about it IN ADVANCE, I still think that's CHEATING.
BUT once you DO discuss how to handle it, my position is the one expressed above.
I don't support its use just because it's "beneficial" for the game" as someone said, on the contrary!
---
Bkeela, your sarcasm is witful and I enjoyed it.
I hope you won't mind then when you'll realize that you "lost out on several hundreds ecs over the course of a game (Tau Ceti)", or that you've been branded cheater in another game. If you don't care, you'r welcome, you don't need to be bothered. And if you think that those who instead care are wasting their time, thank for your opinion, we recorded it.
[This message has been edited by MariOne (edited December 08, 2000).]
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