Was going over the backbone reasons for building crawlers, and re-remembered an important point. It's touched on in the strat guide, but perhaps not spelled out explicitly, so I figured it warranted a post.
The A#1 reason to build crawlers as quickly as you get the tech for it is RAPID DEVELOPMENT OF INFRASTRUCTURE.
Play a test scenario. Build two bases. Have one base work on developing core infrastructure, and have the other one build it's crawler suite to maximize mineral counts first, and THEN build infrastructure. Of course, the base that is not building crawlers will take an early lead in infrastructure development, but remember, if you set those crawlers to harvesting minerals, then each subsequent crawler will take less time to build, and even without rushing anything, the base that builds crawlers first will finish its infrastructure FAR ahead of the base that does not (creating LOTS of turn advantage for you).
So, if you want to toss up infrastructure faster than anybody else, run FM for cash (to help pay rush-costs), and build crawlers like they're going out of style to "give yourself" a huge industry bonus, and you're set....![](http://apolyton.net/forums/smile.gif)
-=Vel=-
The A#1 reason to build crawlers as quickly as you get the tech for it is RAPID DEVELOPMENT OF INFRASTRUCTURE.
Play a test scenario. Build two bases. Have one base work on developing core infrastructure, and have the other one build it's crawler suite to maximize mineral counts first, and THEN build infrastructure. Of course, the base that is not building crawlers will take an early lead in infrastructure development, but remember, if you set those crawlers to harvesting minerals, then each subsequent crawler will take less time to build, and even without rushing anything, the base that builds crawlers first will finish its infrastructure FAR ahead of the base that does not (creating LOTS of turn advantage for you).
So, if you want to toss up infrastructure faster than anybody else, run FM for cash (to help pay rush-costs), and build crawlers like they're going out of style to "give yourself" a huge industry bonus, and you're set....
![](http://apolyton.net/forums/smile.gif)
-=Vel=-
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