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Umm, how much ecodamge is too much ecodamage?

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  • Umm, how much ecodamge is too much ecodamage?



    Is THAT too much ecodamage for example? This caused sea levels to rise 1,200 metres in 20 years (with the other similar bases) Whoops. No amount of tree-farms will deal with that. Oh, as for the fungal pops, I cleared all the fungus in sight, and trimmed it regularly.

    -Jam
    40
    OMFG YES! You should be shot.
    40.00%
    16
    This is the perfect amount of ecodamage, you are a green god, Jamski.
    22.50%
    9
    Pathetic. My industrial might makes your tiny ecodamage shrivel, Jamski.
    32.50%
    13
    Banana related option.
    5.00%
    2
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

  • #2
    250 treefarms would deal with that quite nicely

    I regularly run minerals into the hundreds with 0 ED, once my bases have mad production i just keep building CPs then selling them all every so often and repeating. With 10 bases able to build a CP in two turns (buy in one for 90 credits) it doesn't really take long to get minerals above 200 while remaining clean.

    Altough there isn't really any such thing as too much ED, the income from worms is very good. (altough if you have cash and minerals coming out of your ears then the cash wont help much... but it's good in OCC's)

    Comment


    • #3
      I find its more effienent to scrub the fungus away thatn have 10 core bases devoted to building and selling stuff. These are the bases that should be shooting up hundreds of satellites or masses of 'copters. In this game I had a handful of land-bases like this one with HUGE minerals, and then dozens of size-seven sea-bases fed with satellites and filled with specialists. A kinda experment. I didn't have the many bases that could do nothing with Cent. Preserves. Well, the sea bases could, but they were all a bit mineral poor - all specialists, no t-forming...

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #4
        Nice

        Still, IMO it's way more productive to just do that with energy instead of minerals. You can just buy everything in 1 turn with energy to spare (that doesn't dissappear like the extra minerals do) and no ecodamage.
        "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

        Comment


        • #5
          If your build and sell a sky hydro farm/nessus mining station/orbital power transmitter, does its effects persist like the centauri preserve/treefarm/hybrid forest etc.?
          #play s.-cd#g+c-ga#+dgfg#+cf----q.c
          #endgame

          Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

          Comment


          • #6
            Cool, Jamski, but I agree w/Busta-- energy is more important at this stage.

            Ya know, if you really wanted to impress, your minerals double when building an orbital improvement, if you have... what is it again? Space Elevator? I love that project.

            Good question, #endgame.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

            Comment


            • #7
              How many volcanoes did you get - just curious.
              The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
              And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
              Klaatu: I'm impatient with stupidity. My people have learned to live without it.
              Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.

              Comment


              • #8
                An even better question would be: How can you sell an orbital when it's attached to no base in particular?

                You may think getting clean minerals up to 250 is unfeasable, but its not that hard. My average empire will consist of around 20 fully decked bases, the TF"s and HF's alone bring the limit up by 40. Then I have around another 20 bases with TF's and prehaps HF's, some of these bases are gifted to the AI. So it's reasonable I'll have a clean limit of about 80 before doing anything weird.

                So I have my 20 bases with more production than god and I have more cash than god too (god isn't into such materialistic things). If I cant figure out what I want to build, I just build a CP! Then if I notice lots of bases already have CP's, I do sell all. I dont dedicate bases to CP production (thats a misconception), I just slip the odd CP into bases queues. But with 20 odd bases producing enough minerals to complete a CP in two turns (1 turn with a 90 cash rush) it doesn't take long at all to build a hundred CP's.

                I admit it's fairly hard to spend all the production and cash, altough raw production above 50 is very good for producing entire shard choppers and stuff, cutting out all that build shell/upgrade nonsense. I don't abuse crawlers and definitely not the crawler upgrade cheat so if I find the cash is overflowing I sink it into SP's, altough SP's dont cost that much cash so I also give the odd 1000 cash gift to my favourite AI pets so they can squander it on useless things. In general obscene amounts of cash can be sunk into AI Faction reconstruction initiatves, a base with effective infrastructure all rushed in costs somewhere between 1000 and 2000 cash.
                Last edited by Blake; January 5, 2004, 05:36.

                Comment


                • #9
                  Maybe I wanted to build a whole load of 24-12-8 gravships. Actually the plan was to build all the SPs in one base. Most pleasing when an SP is taking 2-3 turns to build

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #10
                    2 to 3! turns ? bah
                    You need a lesson in industry from Mr.Yang
                    Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                    Comment


                    • #11
                      OK, Laz, show me a base with 500+ minerals per turn

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #12
                        Would do if i had my old saves used to regularly have dozens of core bases on atleast that sort of minerals, it doesnt take that many crawls with all the later mineral +50%'s and sats with high pop to push way into 1000+

                        *waits for somebody to go into scenario editor
                        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                        Comment


                        • #13
                          Well with no crawlers at all, just 6 boreholes and the rest of base radius forest you get 47 food and 69 minerals. Add orbitals and thats 47 + 69 minerals = 116, then facilities brings the total to something around 350.

                          With 6 boreholes and the rest condensor/enrichers you get 90 food and 49 minerals, 139 with orbitals, facilities brings the total to around 420.

                          Both cases assume a reasonable distribution of flat/rolling and special resources . You can see that bases can reach very high levels of production even without mineral crawlers.

                          Comment


                          • #14
                            As blake points out, there's no need to suffer any ED even with a ludicrous amount of mineral income, just build and scrap Centauri Preserves until your clean mineral cap exceeds your mineral production.

                            As far as I'm concerned, any eco-damage which results in rising sea levels and subsequent washing of my shoreline improvements is too much. A better approach is to build more bases, and refocus harvesting efforts into energy, since energy is magnified more effectively with little drawbacks, and you can upgrade any unit and rush any facility you need with ECs.

                            Comment


                            • #15
                              But what a huge waste of build turn queues.
                              "Just puttin on the foil" - Jeff Hanson

                              “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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