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Where is my elite unit

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  • Where is my elite unit

    I was playing my first transcend SP game (SMAC) and I admit that I've been playing too long so I must be out of my mind or something. But I've been at war with morgan and lal and uni is a submissive pactmate. I'm quite far ahead right now (2173 or something like that). A couple turns ago I noticed that I have got a elite 2-1-2 rover. I captured a morgan base, upgraded it to 5-1-2. Then when I rode it into the new captured base I noticed that it became commando. What happened? Am I seeing things?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

  • #2
    yes you are.

    or perhaps your social engineering moral has gone down? maybe the upgraded unit counts as a new one?
    Just walk away.

    Comment


    • #3
      Did you change its home base or change SE choices?
      Gaius Mucius Scaevola Sinistra
      Japher: "crap, did I just post in this thread?"
      "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
      From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

      Comment


      • #4
        I have not changed SE choice. But yes I changed its home base to the new base. Ahh so that must be it? Why?
        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

        Comment


        • #5
          You probably had a Creche in the previous home base and not in the new one. You are likely also running wealth (or something else with a negative morale effect); homing a unit to a base with a Creche will mitigate some of the morale hit caused by the negative morale modifier (and vice versa, as you discovered). (There could well be some fine points concerning when you built the unit versus when you started with the SE, but that is the way it works in general.) Creches also have significant morale benefits when defending in a base with a Creche (gotta protect those kids).

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          • #6
            It will go elite again when you build a crech in the new home base.
            Gaius Mucius Scaevola Sinistra
            Japher: "crap, did I just post in this thread?"
            "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
            From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

            Comment


            • #7
              Johannes D. Müller probably got it. Basically, as soon as you can build creches, do so. Also for the growth bonus.
              Why doing it the easy way if it is possible to do it complicated?

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              • #8
                So a creche is morale + 2? I thought it only adds to morale when you are defending the base.
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #9
                  IIRC, creches give units built there a straight +1 to morale. Furthermore, when a unit is defending in a base with a creche, it gets a bonus to its morale equal to however many negative morale levels your morale SE setting grants (-1 level at -2 morale), plus one.

                  That means, that at -2 SE morale, an elite unit defending a base with a children's creche gets +2 morale levels, causing it to defend at +75%. An elite unit in -4 SE morale defends a base at +100% from morale!

                  I have probably gotten this slightly wrong, since I haven't carefully examined what effects creches have.
                  "Cutlery confused Stalin"
                  -BBC news

                  Comment


                  • #10
                    HongHu,

                    No, the effect of a creche is far more complicated, and I don't know the exact effects. Does anybody know if this has been researched already?
                    A creche does not give a +n morale modifier in the way a command centre etc. gives.

                    If you have a negative Morale SE setting, units supported by a base with creche have a morale level which is one higher than without. Without creche, you cannot have elite units with a (sufficiently) negative Morale, no matter how many battles you have won.

                    Units defending a base with creche, have some additional morale modifier (depending on SE Morale), the stuff which is indicated with "+" or "-" after the experience level (e. g. hardened++). This is basically one or more temporary "level" of the unit. hardened++ gets the same modifier as commando, namely 37.5%. However, there seem to be more things than creches which attribute to this stuff, but I don't know them.
                    Why doing it the easy way if it is possible to do it complicated?

                    Comment


                    • #11
                      And finally for completeness, just a reminder that the type of upgrade affects the experence level. If you globally upgrade via the design workshop rather than 'control u' you seem to have the effects of any previous battles wiped out.

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                      • #12
                        Originally posted by RedFred
                        And finally for completeness, just a reminder that the type of upgrade affects the experence level. If you globally upgrade via the design workshop rather than 'control u' you seem to have the effects of any previous battles wiped out.
                        Well blow me down!
                        I understood that a "trained" unit would lose its training if it were upraded to an untrained unit in the DW, but I was unaware that other types of of morale boosts would also suffer - is that true of monolith upgrades too?

                        If you have the patience and the money to burn, a unit can be repeatedly upgraded to max out its morale; just upgrade to a trained unit in the DW, then to an untrained unit outside the DW, then trained in the DW, . . . Usually you can get to elite, but sometimes it is limited below that level, perhaps due to the initial morale of the unit. Most of the time, it is not worth doing this, especially if the unit has some advanced weapons or armor, but in the case of an independent unit, it might be worth it if you were in FM and wanted some wandering troops free of P-Drones. Also, if you build a trained shell unit and then upgrade it outside the DW, it will keep its training - this seems to be worth it if you want additional morale, as in when running wealth.

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                        • #13
                          ok now I got couple units that has (-)(++). I know this means temporary morale level change. But how did they pick up some negative and some positive level modifiers? The ++ might be because the new creche I built but what about the -?
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #14
                            If the unit's home city is in drone riots, the unit will get a (-). I don't know of any other way to get minuses, though soporific gas on an attacker will cost the defender two morale levels in combat.
                            "Cutlery confused Stalin"
                            -BBC news

                            Comment


                            • #15
                              Yes, soporific gas costs two morale levels. An otherwise umodified commando unit shows something like
                              "commando +12%" in the battle display when attacked by a soporific gas unit. There is no other indication.
                              Why doing it the easy way if it is possible to do it complicated?

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