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Managing Obsolete Units?

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  • Managing Obsolete Units?

    Hi guys (and girls ). I recently started playing SMAC again and I've always had my production lists so cluttered! When I go into the unit editing thingy (forgot the name) I have to say that each unit is obsolete one at a time, is there any way to speed this up? How do you manage the long list? Thanks!

  • #2
    No. The Design Workshop is only marginally user friendly. There is no way to rearrange grouping, nor to perform an operation on multiple design slots simultaneously. The best advice I can offer is not to let it get too far ahead of you...keep at it every couple of turns.

    The worst is when you get a new reactor. I always try to obsolete almost all my designs before acquiring a new reactor, then go back into the Workshop after doing so and design the 'new' units I want, upgrading or retiring the old ones I don't want and/or can afford to upgrade.

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    • #3
      lol, well that's too bad, thanks for the reply!

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      • #4
        That's a good idea Mongoose. Never thought to obsolete them aforehand.

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        • #5
          The list of units that are actually useful in most games is rather short, its just that damn AI unit generator that gets your list cluttered so make sure to turn that off.

          Former, Crawler, Chopper, Needlejet, AAA garrison, Trance garrison if you're raping planet and either a rover or drop unit. Not much else is needed except in special occasions, and when those arise just build the unit and obsolete it straight away.
          Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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          • #6
            Lazerus,

            Usually you'll need both rover and drop unit (protecting your home and attacking). Then you'll need shells for nearly each of them and the beloved elite-drop-1-1-1-soon-to-be-a-13-6-1-unit. So, the list is not that short.
            Plus, I start to like marine detachment even more, which provides me with some free useless AI designs.
            Why doing it the easy way if it is possible to do it complicated?

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            • #7
              SMAC workshop was really bad implemented but I've seen worse in lots of games around- don't complain too much
              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

              Asher on molly bloom

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              • #8
                I just turn off the auto-design feature -- The only units listed are ones that I design ( except for certain basic ones)
                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                • #9
                  Agreed, the only way to play is to have auto-design off and auto-prune on. That way there's only a design when you make one.

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                  • #10
                    Well, no. That isn't the ONLY way to play. Personally, I loathe auto-prune almost as much as auto design. Maintaining and employing obsolete designs is part of MY design, thank you. You can't upgrade to an obsolete design, you know.

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                    • #11
                      Originally posted by Mongoose
                      Well, no. That isn't the ONLY way to play. Personally, I loathe auto-prune almost as much as auto design. Maintaining and employing obsolete designs is part of MY design, thank you. You can't upgrade to an obsolete design, you know.
                      I agree. . . auto prune and autodesign are BOTH off. Most of my older designs get upgraded over time but some do not. I end up with relatively few designs compared to the long list of CRAP the computer would fill my workshop with . ..

                      Also wouldn't autoprune get rid of designs like fission crawlers?


                      Another reason I like to design my own units is that I will give them more distinctive names . . .. It makes upgrading simpler when you know you plan to upgrade to your own custom-named unit.
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • #12
                        Thanks for the advice, I found the auto-prune feature and the turn off auto design. I like auto prune and I keep off auto designs so it keeps my list nice and tidy, I really couldn't stand that long list of cluttered units everywhere before you showed me these features. Thanks again!

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                        • #13
                          I don't think auto-prune is a big deal one way or the other, I believe all that it does is 'obsolete' designs it thinks are superceeded by something you have just designed. If you don't like it, you can unobsolete it whenever you want to and it will stay active unless you design another potential replacement. Sometimes it's too eager to obsolete things, but most of the time I agree, say, that I'd rather not see the impact rover (and possibly build one by mistake) after I design a chaos one. Either way you have to get involved, either by doing all the work yourself, or by keeping an eye on what the autopruner does and undoing it sometimes.

                          In any case, it doesn't do anything as bad as all the extraneous designs that the autodesigner will generate, or even the excessive upgrade designs that pop up when you get a reactor upgrade.

                          As I said in the other thread about the DW, I also think it is important to clear the slots, and not just to 'obsolete'; I think one should zap them all together by 'upgrading' obsolete designs that no longer have any units to some other design, thus totally freeing up the slot.

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                          • #14
                            Yes even though you can have the comp make your units I always make my own because alot of time the Computer makes retarded underpowered EXPENSIVE units that are not needed. This is why the best strategy is custom units.

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                            • #15
                              Regarding Auto-Prune: The Preferences menu text is "Auto-prune obsolete units (recommended)."
                              This is what I have experienced: Auto-Prune retires already-obsoleted designs if you have none of that unit type remaining. It happens (behind-the-scenes) the next time you acquire any tech, whether that tech unlocks a unit component or not. It does not touch any active (non-obsolete) designs.
                              I am on a mission to see how much coffee it takes to actually achieve time travel. :frantic:

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