Forgot to mention, I 'm currently playing with the Pirate team in the acdg game. So lots of pooled advice and ideas in the private forum.
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Aaron, you forget that he starts with RT in his first two bases, which gives him atleast as fast start as anyone else. Add the speedy scouting to that and you have a fast starter.
In the late game you can pretty much ignore landbased defense if you play it right. Your navy will protect you against any intruders, leaving you as the only faction capable of holding harnessfields.
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Really, the factions are soooo nicely balanced. I bet you could find good reasons why any faction is the best or worst, and someone to argue for or against them. The biggest factor is WHO'S playing and what terrain they get.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Its the Alpha Centauri Democracy Game.
Its a team PBEM game, with 5 teams, each of whom have a private forum where the moves are discussed/voted upon etc.
Teams are :
Hive
Pirates
CyCon
Uni
Drones
So far the game is still in the early encounter / expansion stages.
Why not join up to one of the teams?
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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The forum is here.
To sign up click your desired faction. Then email the faction leader.
CyCon
Hive
Pirates
University
Drones
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Here's the problems with the Pirates: Poor industry and growth make for a slow start,
Your notes on their development start from an incorrect assumption: that they must start at sea. Pick one of the paradigms mentioned earlier in (I think) this thread, and either use foils plus CP's or land transports plus CP's and STICK TO LAND IMHO until running Democracy, since before Demo a land base+RT is 3 rows cheaper (3+3) than a seabase with its built-in RT equiv. (7), and after demo the only disadvantage of the seabase is in the extra turns to production (in exchange for faster movement, access to otherwise hard-to-use areas, easier access to sea mins, and a first-turn RT equiv.).
AFAICR it's not IoD's you must fear with seabases BTW -- it's Sealurks.
USC"'Lingua franca' je latinsky vyraz s vyznamem "jazyk francouzsky", ktery dnes vetsinou odkazuje na anglictinu," rekl cesky.
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