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  • #16
    As far as the AI goes, well, I hope they get Soren Johnson working on it for SMAC 2, then the AI could be quite appropriate, even with all the (amazing!) complexity.
    Ridiculous! Soren got the Civ3 AI to be so tough because the game is horribly simple. When you have exponentially less options, of course the AI will do better.
    "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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    • #17
      Pretty* wide range of opinion here, but I may have to look into GalCiv more. I thought it was more MoO-like, and I never liked MoO 1 or 2.

      WoA:

      Thanks for the clarification. :b

      * 5 Informal. Considerable in size or extent: a pretty fortune.
      "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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      • #18
        Ridiculous! Soren got the Civ3 AI to be so tough because the game is horribly simple. When you have exponentially less options, of course the AI will do better.



        Not exactly, although I see your point. Yeah, Civ 3 is simpler than SMAC, but the AI does well with what the game is because Soren taught it to do so. Actually, he is an amazing programmer, I can tell you that being a programmer myself.

        Now, he worked on Civ 3 AI *alone*. And didn't have a lot of time for it. If we imagine SMAC 2, that keeps the complexity, but has a team of AI programmers, like 5 of them, with Soren in the lead, I have no doubt that the AI could actually be making some use of the complex things in the game, and provide a challenge.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          The Civ 3 gameplay was horribly nerfed to make it much more AI friendly, the AI is still just as dumb as ever. Removing zones of control and the addition of culture is just a way of making the AI not pay for it's blind stupidity. Now you're _forced_ into a blanket war of attrition against a foe who's gettting production and research bonuses you'll never see.

          On the Gal Civ front, so far I'm not very impressed. The appalling lack of documentation is making adjusting to the gameplay virtually impossible. Add to that the fact that your expansion options are severly curtailed (early growth is entirely dictated by the map, ie: the proximity of habitable planets), and the simplistic and linear good/evil factionalism, and I'm left looking around trying to find the alleged strategy in this strategy game. Even CivIII was gracious enough to tell me what techs lead to what units/facilities I can build. All I have to say to the Gal Civ developers is: Get your act together.
          Last edited by CEO Aaron; May 3, 2003, 17:44.

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          • #20
            Originally posted by CEO Aaron
            All I have to say to the Gal Civ developers is: Get your act together.
            Well, whatever you have for or against GalCiv - the developers certainly have got their act together. Whether you like it or not is another thing...
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

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            • #21
              They say that GalCiv has much less micromanagement. You know how much I hate micromanagement. Anyway, if it ever shows up here I might buy it.
              Everything changes, but nothing is truly lost.

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              • #22
                I don't need another good game-- my addiction to smac takes up enough time
                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                • #23
                  What I like the most about SMAC is the depth of diplomacy. There are SO many options when dealing with other factions that it's crazy. You have three different ways to say 'NO', and all other goodies in the game that it's unbelievable.

                  AFAIK you can't be the other races...what's up with that? In SMAC, you get to play other factions as well as the aliens (provided you have SMAX).

                  What-evers, I say.
                  Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                  Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                  *****Citizen of the Hive****
                  "...but what sane person would move from Hawaii to Indiana?" -Dis

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                  • #24
                    You know what's *really* bad?

                    Getting hooked on a Civ:CTP game, as well as a few SMAC/Xes - then coming upon a thread about the "spiritual* successor" of SMAC - ALL DURING FINAL EXAMS!

                    *Of, relating to, consisting of, or having the nature of spirit

                    *sigh* Dude, I am so royally screwed...

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                    • #25
                      Prez,

                      Did you not _read_ the rest of my post? They haven't even published a tech tree, or a chart which outlines the effects of all the planetary improvements I can build, or even a basic listing of units. And I haven't limited my research only to the 'documentation' that shipped with my copy of the game, I've also made an exhaustive search of their so-called 'Encyclopedia' on the galciv website.

                      I mean, how can they have DESIGNED the game without having made a tech-tree? The tech tree listed in the manual is not only illegible (grrr PDF), but only goes 3 levels deep at the most. I could get more information by playing the game for less time than it took me to unearth/read through their 'manual'.

                      For me, one of the signature qualities that makes a decent strategy game is that you don't have to keep the rules a secret to make it challenging. And thus far the only challenge Gal Civ has offered me is to my patience. So, I say again, when the developers get their act together, I'll reconsider my assessment of their game, but until I get some real documentation, I can't say anything good about their product.

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                      • #26
                        CEO Aaron,

                        Then I assume you are unhappy with Moo3 and its worse documentation? I know my final verdict will await the long-awaited patch. I'm not going to bother with GC for a while - I'm still feeling burned. Plus, I hear SMAX calling...

                        That said, SMAC/X did a nice job with its manual, which was augmented by the maligned Strat Guide (which I find to be a in-depth reference manual). BR did a quality job with SMAC, the AI and age not withstanding. That quality still shows long after the game has become elderly.

                        Hydro

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                        • #27
                          Originally posted by CEO Aaron
                          For me, one of the signature qualities that makes a decent strategy game is that you don't have to keep the rules a secret to make it challenging.
                          Amen brother, but i bet this is same to all civ1-3, SMAC documentation too; specially in SMAC while it DOES have full tech tree it also DON'T have many essential info. If you consider how much formulas SMAC uses in the "behind scenes" during the game, I can say that SMAC provably has many "rules in secret" as GC (which i haven't played yet). For example, the formula for the price of the economical victory: I could not even find out this information even in prima's official strategy guide for SMAC!

                          Basicly, my point is that while Galactic Civ is not only one who "to keeps the rules a secret", this awful practice must be stopped or game developers will lose fans like myself.
                          Last edited by thinkingamer; May 5, 2003, 15:02.
                          someone teach me baduk

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                          • #28
                            True, I'm loving GalCiv, but I had to hunt down all the formulas myself on the internet or by asking people on the Stardock forums. The infomation is out there...

                            ...but you have to hunt for it.

                            Sadly this if more and more often the case in modern games - no big manuals anymore - they cost too much

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

                            Comment


                            • #29
                              ... - ALL DURING FINAL EXAMS!
                              ...
                              *sigh* Dude, I am so royally screwed..

                              Study is hard, I agree. I ascended a Nethack character the day before my last exam. If it turns out that I failed, I will never forgive myself.
                              "I'm so happy I could go and drive a car crash!"
                              "What do you mean do I rape strippers too? Is that an insult?"
                              - Pekka

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