I have started an attempt on the "Fast transcend on huge map" challenge proposed by Hendrik in the thread: http://apolyton.net/forums/showthrea...threadid=73935
Playing SMAX (extension pack), settings, options:
Rules:
Factions: I am playing Gaians (Deidre), all 6 opponents are pirates.
Basic strategy:
David Byron's moth technique, i.e. thin expansion by building colony pods after colony pods in each base and planting them in a tight formation (every second square as terrain allows, not wasting time by removing fungus or leveling rocky terrain). Note: I am not building any military units, not even a single defender for the bases. Instead, I rely entirely on captured worms: capture the first one by the initial scout patrol, then troll the fungus all the time with the increasing number of worms. This has the benefit of being free in 2 ways: [list=1][*]No minerals spent on building them[*]They are all independent, thus no minerals for supporting them[/list=1]
Further benefit of such trolling of fungus: those aliens that cannot be captured shall be killed, gaining some bonus energy (planet perls).
Having +1 ecology, then later switching to Green will make it very
unlikely that I lose any such battle.
I know it sounds insane not to play the University for such a challenge, but the above explanation might explain my choice of faction. Anyway we'll see how it goes. I will post periodic progress updates on this thread.
The starting map is attached. Note, that I'm playing it on Linux (ported by Loki Software), so I'm not sure if it loads up ok in the windows version of the software - give it a try and let me know, please.
Playing SMAX (extension pack), settings, options:
- Random huge map
- least ocean
- Dense coulds
- average fungus
- average erosion
- difficulty: citizen
Rules:
- Victory by transcend only
- Do or die
- Spoils of war
- No random events
Factions: I am playing Gaians (Deidre), all 6 opponents are pirates.
Basic strategy:
David Byron's moth technique, i.e. thin expansion by building colony pods after colony pods in each base and planting them in a tight formation (every second square as terrain allows, not wasting time by removing fungus or leveling rocky terrain). Note: I am not building any military units, not even a single defender for the bases. Instead, I rely entirely on captured worms: capture the first one by the initial scout patrol, then troll the fungus all the time with the increasing number of worms. This has the benefit of being free in 2 ways: [list=1][*]No minerals spent on building them[*]They are all independent, thus no minerals for supporting them[/list=1]
Further benefit of such trolling of fungus: those aliens that cannot be captured shall be killed, gaining some bonus energy (planet perls).
Having +1 ecology, then later switching to Green will make it very
unlikely that I lose any such battle.
I know it sounds insane not to play the University for such a challenge, but the above explanation might explain my choice of faction. Anyway we'll see how it goes. I will post periodic progress updates on this thread.
The starting map is attached. Note, that I'm playing it on Linux (ported by Loki Software), so I'm not sure if it loads up ok in the windows version of the software - give it a try and let me know, please.
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