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What about a RTS spinoff?

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  • #16
    The reason I chose Shogun is the role model for a SMAC RTS was that I think it would be easier to work a Unit workshop into that type of game than it would be to do the same to Empire Earth.

    I do have to agree with you though that a Sim City/Ceaser set in SMAC would be interesting. They tried to do the same with Star Trek, why not this?
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    • #17
      Hi, I have been a lurker here for quite some time, but this is my first post.

      Anyway i'd just like to join the crowd against a RTS SMAC. However, who said good graphics and TBS have to be mutualy exclusive? Also I would not mind a turn-based game with RTS battles, like MoO3.

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      • #18
        whaddup quantum! good to see you finally decided to post.

        I think that an RTS would be difficult to make, but would be pretty interesting to see. Just because it would be an RTS doesn't necessarily mean that it would be blasphemy.

        I'd give it a chance, but don't think that it would work out in the end. I personally think that there are too many variables in SMAC to account for in a RTS format game.
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        • #19
          Originally posted by Frankychan
          whaddup quantum! good to see you finally decided to post.

          I think that an RTS would be difficult to make, but would be pretty interesting to see. Just because it would be an RTS doesn't necessarily mean that it would be blasphemy.

          I'd give it a chance, but don't think that it would work out in the end. I personally think that there are too many variables in SMAC to account for in a RTS format game.
          Remember that I am not talking about remaking SMAC into an RTS. That would be blasphemy!

          I am talking about making for example a city-builder that would be set in the SMAC world but otherwise be it's own game. For example, in a city-builder, the player would first choose one of the 7 SMAC factions but the game would be about building a single base. Like Pharaoh/Caesar, the player would interact with the rest of the world and be tasked to build a single base and meet certain requirements.

          The game would be set in the SMAC universe, so instead of building a roman city or an egyptian city and dealing with nubian invaders or the Nile flooding, the player could build a Spartan base or a Gaian base from a single colony pod into eventually a large metropolis and might have to deal with drone riots, mindorms, Chiron storms, and the other SMAC factions. And, the player would get requests from their faction leader.

          Whereas SMAC allowed players to explore what it is like to develop a powerful empire on an alien world, a city builder game would be an opportunity to explore a single base in the SMAC world. What is life like in Peacekeeper base or a Spartan base? What kinds of problems does it face?

          All I am really saying is that the SMAC world is incredibly rich and fascinating. I hope there is a SMAC2 that would be turn-based and allow us us fans to build our empire even better and higher. But I am saying that we should not limit ourselves to just the civ type game. Since the SMAC world is so rich, there could games that explore other aspects that SMAC was not able to completely address. SMAC is about empire building so it is not able to focus on the individuals bases.

          A city builder would be able to explore what managing a base would be like in far more detail than SMAC could.
          'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
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          • #20
            Yeah, but I'd hate that random event:
            You are awakened by the chime of your communicator.
            "Sir, incoming Hive PB detected on the warning net. We've got 8 minutes to say our good-byes."
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            • #21
              Well, IMHO the Earth series (earth 2150:The moon project etc.) present a nice game which encompasses the element of research during the game (not as in Red Alert, when completing a mission some new tank comes available).
              You can also set weapons on different chassis (Rocket launcher tank, Laser Gun airplane etc.) during the game.
              Off course, it does'n even get close to AC (in the end it will fall down into a mouse clickfest and the one with the most tanks will win), but being able to research techs and design units during a mission in the game is there.
              The setting is definitely not AC, but one of three: Siberia, Europe/America and the Moon (which is prety cool).

              But again: it can not compete with a fine TBS game like AC, however to take a look at the web page can't hurt:

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              • #22
                If you want SMAC/RTS/still a good game, then I humbly suggest MoO2, or wait for MoO3.

                Good fun, but againt most ships wins again.

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                • #23
                  How about The Sims: Alpha Centauri?

                  You could micromanage things like where to put the zebra-skin sofa you just purchased for your recreation commons...
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                  • #24
                    Originally posted by FNBrown
                    How about The Sims: Alpha Centauri?

                    You could micromanage things like where to put the zebra-skin sofa you just purchased for your recreation commons...
                    If I could get a deidre skin........
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                    • #25
                      I've never played a city-builder before, but still I'm maybe thinking that maybe Mr. city-builder guy has a point that shouldn't be so easily shrugged off.

                      You couldn't play the faction leader, but you'd play a governor of the colony. Your job of course would be not only the protection and growth of the colony but also dealing with the whims of the neurotic faction leaders. Maybe even dealing with other colonial governors of the same faction and of different factions also.

                      Fighting couldn't be like traditional RTS where it is a click fest. It would definitely have to have some tactics and not just greater number of forces prevail.

                      It might actually be cool dealing with COL Santiago or it could be made to play as only one faction or only a handful of factions.

                      Mindworms at the colony level would definitely be more threatening.

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