Originally posted by Pandemoniak
Some bug...
...but because it was too far it blows right in the middle of his land....
Some bug...
...but because it was too far it blows right in the middle of his land....
If a PB gets out of fuel (i.e. uses up its movement before reaching a target or a friendly base/airbase/carrier), it just crashes, without exploding.
So that could not be the reason.
It must have hit a wild worm, or a concealed enemy unit, where it exploded.
It's just that this sounds a bit strange considering the all-seeing ability of the AIs! They didn't even mange to give a consistent behavior to their bugs!!!
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Sik, I agree with most your observations, of course the issue is just too complex...
The advantages of a tighter-but-flexible spacing in the early game are undeniable. Even pre-limitations, you hardly get to make those bases grow past size 5 anyway. Thus, despite you get limited FoPs from tiles, even willing you'll hardly get to 7 sized bases before lifting limitations.
How long will that advantage last?
Wouldn't it have an avalanche effect, or would it just wane over time, when the burden of its cons kick in?
Would... it be viable to go for tighter spacing till you lift limitations, and then... "make room" by "transfering" population forn one base to another via pods, and make one base out of 2s in the midgame? (wild idea...).
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