I looked for relative threads, didn't find any, so : playing at trascendi level (SMAC v4.0) seems to be easier than i could expect. Is it possible that the AI doesn't get the bonuses it should get?
One more thing: how come the AI builds sea bases in ocean squares, while the player can only build in ocean-shelf squares? Can this be fixed by modifying alpha.txt ?
One more thing: how come the AI builds sea bases in ocean squares, while the player can only build in ocean-shelf squares? Can this be fixed by modifying alpha.txt ?
With the very dense 2-in-diagonal setting, and PS/Planned you get some definitive boosts. You don't have any drawback due to inefficiency immunity. You grow faster, you support four instead of two free units, and can use three instead of one police unit. Which means you get bigger bases faster. When you get Intellectual Integrity, you can get police units (up to six drones calmed), and if you can get the Ascetic Virtues, it's even twelve less drones, without any energy spent to facilities. You have to be careful in the beginning to build only facilities you really need, and you'll more desperately want the SP which gives you free bases.

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