No crashes for me (well, no more than there were under 9x anyway) under Windows 2000 either.
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Firaxis promise SMAC update!
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Originally posted by Claw919
No crashes for me (well, no more than there were under 9x anyway) under Windows 2000 either.Eventis is the only refuge of the spammer. Join us now.
Long live teh paranoia smiley!
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Originally posted by M@ni@c
Tassadar, have you already tried opening the Alpha Centauri.ini file and switching ForceOldVoxelAlgorithm=0 to 1?
I think its a problem with XP. Almost every TBS game crashes no matter what, usually by the computer reading the CD-ROM drive, autoplay coming up, and then kernel32.dll crashing.
But this could partly be caused by the fact that I upgraded instead of doing a clean install. That could have some potienally serious problems, but I'm not going to clean install. I have a compaq (That could also be a problem too....) and formatting all of the paritions would keep me from getting 98 back in the case that I need it.Eventis is the only refuge of the spammer. Join us now.
Long live teh paranoia smiley!
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Originally posted by fluffy
Are you saying interceptors do not crash the program when intercepting in your XP setup?
My previous desktop (a P3 running win98, 256 memory) and my current laptop (P3 winME, 128 memory) both suffer from the occasional interceptor bug. never had it (since last November) in my current rig (P4, winXP, 512 memory)
Hence my comment that I thought it might be a memory issue.
G.
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Originally posted by Tassadar5000
I think its a problem with XP. Almost every TBS game crashes no matter what, usually by the computer reading the CD-ROM drive, autoplay coming up, and then kernel32.dll crashing.
Personally, I'd be more suspicious of the classic culprits, directX or sound and video drivers. I know from personal experience that newer is not always better in this area, so don't rule out trying older drivers or ones for NT4 or Win2K.
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Originally posted by Googlie
Right - I never disabled the wheelmouse from any of my rigs - just too convenient to give up, especially in smac/x for scrolling down base lists, workshop, etc.
My previous desktop (a P3 running win98, 256 memory) and my current laptop (P3 winME, 128 memory) both suffer from the occasional interceptor bug. never had it (since last November) in my current rig (P4, winXP, 512 memory)
Hence my comment that I thought it might be a memory issue.
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This is good news - if true - b'cos I have been unable to get SMAC to run at all under XP (Wind2000 no problem).
I'm going to try a couple of ideas I have seen here. I miss that game!
There is a message somewhere (can't remember now whether Firaxis or EA) which states specifically that SMAC was not designed to run under XP and there are no plans to support it.
I have seen the post in poly/misc, but have not been able to find any confirmation. Any more info. on this?Diderot was right!
Our weapons are backed with UNCLEAR WORDS!
Please don't go, the drones need you.
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I get the edge unit crash and the interceptor scramble crash. I was just now checking back in to see if these problems have been solved, but I guess they have not.
In recent weeks, I have also been getting a very large echo - about a second delay - on voice overs.
Is there a way of disabling the wheelmouse in XP? This might affect the interceptor scramble problem.http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en
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