Hi all im new here so i hope i don't say anything deliberately dumb.
I was wondering if anyone used these strategies with regards to social choises.
Ive been playing SMAC off an on for awhile but only recently came back to it, with the intention of playing the game 'hard', with the difficult to justify social choises. Communism (Police State/Planned) is probably the hardest to pull off, but as Santiago i found that it was infact nearly unbeatable if you do it right. Basically overcentralize everything around your capital, and be sure to make your capital as large as possible. All the bases up to about 1 screen away, with childrens' creche, can still function more or less, and can be used for research as well. farther away the bases will lose all their energy irregardless. All other bases, if not 'factories', are 'specialist' farms. Works great and seems to reflect a planned economy as well ^^ I remember how much i hated Communism in the game, and thought that only Yang could pull it off, but in fact it -does- work, its just that your bases will be built 'very' differently than otherwise. It also makes switching to democracy almost impossible since you have little infrastructure to handle drones in outlying bases, using police /SP instead.
Zero-Point Fundamentalism (knowledge/fundamentalist) because its the only option in the game where you literaly get something for nothing: a net gain of +Efic and +Morale, and no negative bonuses. I was wondering if anyone had discovered this combo for civs like the Gaians or Lal for ex.
Im sure that others have written about these before, but of course i can't read back several months to catch up!, ok ya i could ya i know what your thinking.... ^^
I was wondering if anyone used these strategies with regards to social choises.
Ive been playing SMAC off an on for awhile but only recently came back to it, with the intention of playing the game 'hard', with the difficult to justify social choises. Communism (Police State/Planned) is probably the hardest to pull off, but as Santiago i found that it was infact nearly unbeatable if you do it right. Basically overcentralize everything around your capital, and be sure to make your capital as large as possible. All the bases up to about 1 screen away, with childrens' creche, can still function more or less, and can be used for research as well. farther away the bases will lose all their energy irregardless. All other bases, if not 'factories', are 'specialist' farms. Works great and seems to reflect a planned economy as well ^^ I remember how much i hated Communism in the game, and thought that only Yang could pull it off, but in fact it -does- work, its just that your bases will be built 'very' differently than otherwise. It also makes switching to democracy almost impossible since you have little infrastructure to handle drones in outlying bases, using police /SP instead.
Zero-Point Fundamentalism (knowledge/fundamentalist) because its the only option in the game where you literaly get something for nothing: a net gain of +Efic and +Morale, and no negative bonuses. I was wondering if anyone had discovered this combo for civs like the Gaians or Lal for ex.
Im sure that others have written about these before, but of course i can't read back several months to catch up!, ok ya i could ya i know what your thinking.... ^^
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