I know this is a pretty broad topic, but I thought it might be interesting to get some ideas on which projects people find important for their styles of play. I'll get the ball rolling. Here, in no particular order, are the projects I've absolutely gotta have (usually as Pirates or Gaians, sometimes Morganites or even Spartans, with social engineering choices Democracy, Free Market/Green [when I'm Gaians ], Knowledge, Thought Control):
1. Virtual World. Quite a bit of help for Free Marketeers. Its effects are annoyingly taken into account before pacifism; nonetheless, it can sometimes make the difference between continuous drone riots and merely annoying drone riots. Plus it has a cool video.
2. The Ascetic Virtues. As above, except more so. It doesn't sound like it, but -4 Police is actually infinitely better than -5.
3. Command Nexus/Maritime Control Center/Cyborg Factory/Cloudbase Academy. These are essentially the same project: they give very important facilities to every city. I always want an army and without these, I need to spend all that much more time building the relevant facilities. Plus they all have good videos.
4. The Cloning Vats. I like Thought Control. Sure, Eudaimonia and Cybernetic are cool too, but who would pass up the chance to be Big Brother? Without this, Thought Control bankrupts me.
5. The Telepathic Matrix. The ultimate Free Market wonder drug.
6. The Neural Amplifier and the Dream Twister. These make Psi combat tolerable for Free Marketeers. When I play Deirdre, I build these, stick Psi Attack and Psi Defense on all my units, and go nuts.
Is ten projects too many to choose? I think there are about forty in total. Nonetheless, I hope that's not overloading.
1. Virtual World. Quite a bit of help for Free Marketeers. Its effects are annoyingly taken into account before pacifism; nonetheless, it can sometimes make the difference between continuous drone riots and merely annoying drone riots. Plus it has a cool video.
2. The Ascetic Virtues. As above, except more so. It doesn't sound like it, but -4 Police is actually infinitely better than -5.
3. Command Nexus/Maritime Control Center/Cyborg Factory/Cloudbase Academy. These are essentially the same project: they give very important facilities to every city. I always want an army and without these, I need to spend all that much more time building the relevant facilities. Plus they all have good videos.
4. The Cloning Vats. I like Thought Control. Sure, Eudaimonia and Cybernetic are cool too, but who would pass up the chance to be Big Brother? Without this, Thought Control bankrupts me.
5. The Telepathic Matrix. The ultimate Free Market wonder drug.
6. The Neural Amplifier and the Dream Twister. These make Psi combat tolerable for Free Marketeers. When I play Deirdre, I build these, stick Psi Attack and Psi Defense on all my units, and go nuts.
Is ten projects too many to choose? I think there are about forty in total. Nonetheless, I hope that's not overloading.
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