Since version 1 of the strat guide came out—man that was a long time ago!--many people have questioned me privately (e-mail) wanting more specifics about how and why SMAC is a relatively weak “War Game.”
Recently I was browsing through theunderdogs.org and happened upon a note about a freeware Gary Grigsby game. This should make war gaming enthusiasts drool, because in wargaming circles, the name Gary Grigsby packs every bit as much impact as the name Sid Meier does here. He’s quite simply the best at what he does.
So, if you’re curious to see the differences between a fine empire building game (SMAC/AC) and a fine war game, I invite you to follow this link. It’s a big download, but if you’re even a little bit interested in war games, you’ll not be disappointed.
And, if there is even a faint desire by the folk making civ3 to add more realistic war elements to what is already an outstanding game, they could do a LOT worse than taking a peek inside this guy’s playbook.
-=Vel=-
Recently I was browsing through theunderdogs.org and happened upon a note about a freeware Gary Grigsby game. This should make war gaming enthusiasts drool, because in wargaming circles, the name Gary Grigsby packs every bit as much impact as the name Sid Meier does here. He’s quite simply the best at what he does.
So, if you’re curious to see the differences between a fine empire building game (SMAC/AC) and a fine war game, I invite you to follow this link. It’s a big download, but if you’re even a little bit interested in war games, you’ll not be disappointed.
And, if there is even a faint desire by the folk making civ3 to add more realistic war elements to what is already an outstanding game, they could do a LOT worse than taking a peek inside this guy’s playbook.

-=Vel=-
Comment