I just played my first game for a very long time as Spartans. I usually play Morgan or UOP in a builder style, but I thought it would be fun to play a conquest type game, so I went with the Spartans.
I tried an unusual (for me anyway) research path. I went for Industrial Auto for the crawlers, and Chaos weapons. I was trying to use crawlers to offset the Spartan Industry penalty, and chaos weapons to augment the Spartans strength. I was using the "Power" SE setting and added "green" and "demo" later on for the efficiency boost when I had a zillion conquered bases all over the planet.
I dont recall ever building very many crawlers with the Spartans before, and I thought the results were much better than I expected. While researcing the tech I first conquered the Believers, who are easy to take out IF you find them when they are small and weak.
Then when I had the crawler tech I first pumped out crawlers to get all my bases up to maximum minerals without eco damage, then built Command Centers and a few drone control facilities.
I was pumping out vast quantities of Elite spartan troops in no time from a relatively small amount of bases. I also built many, many probe teams to steal techs, since I hadnt built ANY labs of any kind. I found it was easy to keep up in techs by simply stealing them, or trading with the weaker factions.
I built just two types of troops, infantry with best weapon and no armor, and Scout Rovers with best armor. I used the probes and rovers to get "behind the lines" and cut off reinforcements with "zone of control", while the infantry just smashed through the target bases defenders with brute force. I just love the Spartans "two move" elite infantry. They just completely overpowered Yang, even with perimeter defenses and sensors. Also the extra move means armor is virtually useless, since they attack from out of range of the base defenders. When i had enough energy I also bribed whatever defenders I could and turned them against the enemy for added effect.
Anyway my whole point is that using a ton of crawlers to beef up Spartan industry is very effective. It cancels out their one weakness and makes best use of their morale bonus, because the morale bonus only helps you if you actually build the troops and use them.
Once I had conquered Yangs huge territory, I beefed up my newly conquered bases and started to build chaos invaders and transports to take the sea bases that my next victim, Lal, had built all over the place. Once I had taken his sea bases I built a few needlejets as cover for my invading transports, and overwhelmed Lals home territory with VAST numbers of elite chaos invaders that I had built in Yangs former bases.
Totally different type of game than I usually play, and a lot of fun to be able to kick Yang & Miriam around with impunity. The whole key was building the crawlers first, and then building elite infantry & probes rather than infrastructure. Also I built no SP's, though I ended up with most of them by conquest. Once I had taken the Command Nexus and Virtual World, I started building Network Nodes instead of Command Centers and Rec Commons in my bases. I also was able to raise some extra cash by selling off the facilities I had previously built but no longer needed due to the SP's I conquered.
Although in truth I think the Spartans played this way are almost too easy, too unbalanced. The other factions are completely defenseless against them.
I tried an unusual (for me anyway) research path. I went for Industrial Auto for the crawlers, and Chaos weapons. I was trying to use crawlers to offset the Spartan Industry penalty, and chaos weapons to augment the Spartans strength. I was using the "Power" SE setting and added "green" and "demo" later on for the efficiency boost when I had a zillion conquered bases all over the planet.
I dont recall ever building very many crawlers with the Spartans before, and I thought the results were much better than I expected. While researcing the tech I first conquered the Believers, who are easy to take out IF you find them when they are small and weak.
Then when I had the crawler tech I first pumped out crawlers to get all my bases up to maximum minerals without eco damage, then built Command Centers and a few drone control facilities.
I was pumping out vast quantities of Elite spartan troops in no time from a relatively small amount of bases. I also built many, many probe teams to steal techs, since I hadnt built ANY labs of any kind. I found it was easy to keep up in techs by simply stealing them, or trading with the weaker factions.
I built just two types of troops, infantry with best weapon and no armor, and Scout Rovers with best armor. I used the probes and rovers to get "behind the lines" and cut off reinforcements with "zone of control", while the infantry just smashed through the target bases defenders with brute force. I just love the Spartans "two move" elite infantry. They just completely overpowered Yang, even with perimeter defenses and sensors. Also the extra move means armor is virtually useless, since they attack from out of range of the base defenders. When i had enough energy I also bribed whatever defenders I could and turned them against the enemy for added effect.
Anyway my whole point is that using a ton of crawlers to beef up Spartan industry is very effective. It cancels out their one weakness and makes best use of their morale bonus, because the morale bonus only helps you if you actually build the troops and use them.
Once I had conquered Yangs huge territory, I beefed up my newly conquered bases and started to build chaos invaders and transports to take the sea bases that my next victim, Lal, had built all over the place. Once I had taken his sea bases I built a few needlejets as cover for my invading transports, and overwhelmed Lals home territory with VAST numbers of elite chaos invaders that I had built in Yangs former bases.
Totally different type of game than I usually play, and a lot of fun to be able to kick Yang & Miriam around with impunity. The whole key was building the crawlers first, and then building elite infantry & probes rather than infrastructure. Also I built no SP's, though I ended up with most of them by conquest. Once I had taken the Command Nexus and Virtual World, I started building Network Nodes instead of Command Centers and Rec Commons in my bases. I also was able to raise some extra cash by selling off the facilities I had previously built but no longer needed due to the SP's I conquered.
Although in truth I think the Spartans played this way are almost too easy, too unbalanced. The other factions are completely defenseless against them.
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