carwlers are *very* vulnerable
well, crawlers are units wich can disturb the natural balance we know eg from civ2. but please keep in mind that they are very vulnerable and often not good defended.
why? of course, it appears cheaper to build a new crawler (exspecial in maintenance) than to defend them. but most times its easy to set them off. sure, the mainland is often unaccessable but those using ressources far away (and on sea) they are guerillia-food. with the doc:air or the mmi (kopter!) you can even destroy the supply line even in enemy mainland.
what do i want to say?
well, keep in mind that industry will decrease with the same speed as growing up. often the de-crawlered cities are defenseless cause they have very few "own" mineral supplys.
btw - to weaken this fact a good way is to "randomize crawler positions" - ie dont put them next to the city they are build but somewhere else
well, crawlers are units wich can disturb the natural balance we know eg from civ2. but please keep in mind that they are very vulnerable and often not good defended.
why? of course, it appears cheaper to build a new crawler (exspecial in maintenance) than to defend them. but most times its easy to set them off. sure, the mainland is often unaccessable but those using ressources far away (and on sea) they are guerillia-food. with the doc:air or the mmi (kopter!) you can even destroy the supply line even in enemy mainland.
what do i want to say?
well, keep in mind that industry will decrease with the same speed as growing up. often the de-crawlered cities are defenseless cause they have very few "own" mineral supplys.
btw - to weaken this fact a good way is to "randomize crawler positions" - ie dont put them next to the city they are build but somewhere else
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