Obversed the following: I am playing AKI. I have all techs, and the max minerals before ED are 160. I have taken a base from The Caretakers. With me, it produces 80 minerals. No polution. It has NO tree farms, or hybrid forests, or CP's or anything.
I give the base to Domai. It produces 18 minerals. ED = 13. Domai does not have the tree farm tech. So I instead restart and give the base the Diedre. She does have the tech. Same level of ED. 13.
Just to see if this is related to some other tech, I give Diedre all my technology - and this is all technology available. ED remains 13.
This confirms to some degree my observation that working forests increases the number of minerals one can generate before ED. However, this effect is FACTION WIDE. And it does appear that Tree Farms and Hybrid Forests enhance the effect.
This also explains why more bases are better - at least from the point of view of increasing the number of "clean" minerals. One can win with fewer bases, however, the maximum production from each base is quite limited compared to playing with more bases.
In a game with around 66 bases, all Goodfacilities and the Pholus, my max minerals was 260. In a game with 36 bases, same environment, that dropped to 160. In a game where I had around 10-2 prime bases, the number dropped to 100. I graphed that. It appears to be a linear relationship, with about 2.6 minerals per base.
If one makes a few more assumption, for example, that the average number of worked forests per base is 16, then this number reduces to approximately .16 per forest. Assuming further that tree farms and hybrid forests each double the effect, this means that each forest is worth .04 mineral. Since I further believe the phenomena is related to working forests, an unworked forest in this formula would be worth .02 clean minerals.
Any thoughts on this?
Ned
I give the base to Domai. It produces 18 minerals. ED = 13. Domai does not have the tree farm tech. So I instead restart and give the base the Diedre. She does have the tech. Same level of ED. 13.
Just to see if this is related to some other tech, I give Diedre all my technology - and this is all technology available. ED remains 13.
This confirms to some degree my observation that working forests increases the number of minerals one can generate before ED. However, this effect is FACTION WIDE. And it does appear that Tree Farms and Hybrid Forests enhance the effect.
This also explains why more bases are better - at least from the point of view of increasing the number of "clean" minerals. One can win with fewer bases, however, the maximum production from each base is quite limited compared to playing with more bases.
In a game with around 66 bases, all Goodfacilities and the Pholus, my max minerals was 260. In a game with 36 bases, same environment, that dropped to 160. In a game where I had around 10-2 prime bases, the number dropped to 100. I graphed that. It appears to be a linear relationship, with about 2.6 minerals per base.
If one makes a few more assumption, for example, that the average number of worked forests per base is 16, then this number reduces to approximately .16 per forest. Assuming further that tree farms and hybrid forests each double the effect, this means that each forest is worth .04 mineral. Since I further believe the phenomena is related to working forests, an unworked forest in this formula would be worth .02 clean minerals.
Any thoughts on this?
Ned
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