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Base Size and Pollution

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  • Fitz, Thanks for the correction to the formula. I would be surprised if we or others discovered anything new about the ED formula itself. However, at some point I suggest that we should investigate what causes the various degrees of worms from a bloom. It seems to me, that worms increase in "life" as the game progresses. There must be a corrolation to techs. As well, the number of worms also seem to increase with techs. But I may be wrong here. The may increase depending on the number of pops.

    Any guess?
    http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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    • Originally posted by SpacemanSpiff
      I have intruludes turned off, so that could have easily, but has anyone tested if - for exapmle - Yang has a pop, but Deirdre hasn't; can Deidre get the cleam minerals bonus from building TFs?
      Can't say absolutely for sure, but I have definitely seen Locusts arriving before I had any pops - took that to be from someone elses pop - didn't help my ED

      Thus a square with a Farm, Solar collector, a road and a mag tube being worked would add 8 to this sum., whereas a Farm/Solar collector (being worked) without the road/magtube would only add 4
      I believe you've got the gist; there may still be some oddball circumstances to be nailed down. (For example, when you have reached a certain point, fungus is considered an improvement by some parts of the game, perhaps it also changes it for terraforming purposes too.) BTW, sea bases and improvements count as terraforming ED also (although no 'worked' multiplier apparently).

      --Do crawled squares count as worked?
      If they are within your base IIRC.

      --Do squares that are within the radius of multiple bases count for each base, or only one (or none)? What if the square is worked? Crawled?
      I believe that the improvements count for each base, but the worked add on only to the base getting the goods. If this is true, one could cross-crawl between nearby bases to reduce ED, so perhaps it is not quite that way; easy to test though.


      Don't forget the positive effect of forests and the ironic reduction/elimination of that benefit by TFs & HFs.

      In any case, if you adopt the lessons of this thread, you will want to build TFs and HFs, which will negate the terraforming ED.

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