I do still use foils after doctrine iniative although when the map geography supports it though. Generally Foils get a nudge over their cruiser equivalants for me when I the war I am prepping for or alternatively actively fighting in requires me to only move a short distance between myself and the target base. For instance the way computer Svengaurd tends to hug my coastline means that I can hit several of his bases from my coastal cities with a Foils movement range. After the war these foils tend to be relegated to either defensive duties or more exposed positions that I feel require a naval pressence but I do not wish to risk a cruiser.
Another common reason for me to create new generations of foils is related to though not completely the same is what I call the thief design. In the post airpower enviroment I frequently find myself using my airforce to take out a bases defenders (until they firm up and start to specialize in effective air defense). During these wars while I tend to start them with as modern a cruiser design as I can manage I frequently find that for a variety of reasons I am unable to maintain enough cruisers to keep up with my air offensives. At that point I start building thieves (basically 1-1-4 shell with or without clean reactors) in frontline frequently recently captured cities with no job in the world other than to occupy sea bases whose defenders have just been eliminated due to the application of air or naval assets. After the war any surving thieves get upgraded typically in support roles for my cruisers.
Another common reason for me to create new generations of foils is related to though not completely the same is what I call the thief design. In the post airpower enviroment I frequently find myself using my airforce to take out a bases defenders (until they firm up and start to specialize in effective air defense). During these wars while I tend to start them with as modern a cruiser design as I can manage I frequently find that for a variety of reasons I am unable to maintain enough cruisers to keep up with my air offensives. At that point I start building thieves (basically 1-1-4 shell with or without clean reactors) in frontline frequently recently captured cities with no job in the world other than to occupy sea bases whose defenders have just been eliminated due to the application of air or naval assets. After the war any surving thieves get upgraded typically in support roles for my cruisers.
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